Yeah i got your inv
I also sent a shit ton of invites to the LoL group i created, accept and post your nick in the group thread for the sake of simplicity. Maybe we could even use it for some team play in the future.
Printable View
Yeah i got your inv
I also sent a shit ton of invites to the LoL group i created, accept and post your nick in the group thread for the sake of simplicity. Maybe we could even use it for some team play in the future.
The only champ you need before 30 is Master Yi, most people are too stupid to figure out how to counter him. Get good with him and you'll carry most games early on. Best runes investment are Armor Pen/Magic Pen/Ability Power and HP since you'll find yourself using at least one of those on any champ you play.
My in game name is Zeroraven. I already have a group that i play with regularly, but i'll join you when i'm not playing with them.
I stopped playing again on the last day of Season 1. I got extremely pissed off (the only time I've gotten so pissed off at a game) because, no matter how hard I tried, I could not get to 1249 rating (for the bronze banner). Granted, I was solo-queuing, but still... I think it's utterly ridiculous that one person can ruin the game for you. It's great that it's a team game, but only if you actually have a team. On that day, I decided I needed another break, since no game should ever infuriate me as much as I had been.
I had several people that I would group with, but they all slowly started disappearing, so I probably just burned myself out playing solo all the time.
To expand on Dark Dragon's comment though: flat Armour/Magic pen marks, Armour per level seals, HP per level seals, MP5 per level seals, Magic Resist per level glyphs, flat cooldown reduction glyphs and flat HP quints are probably the most important runes to get. There are a handful of others, related to the style of champion you prefer, but the ones I listed above you will use the majority of the time. My personal advice is to save all your IP for tier 3 runes, as some of them get pretty expensive. If you really want to buy runes though, just use tier 1 until you can get tier 3.
Only play NA myself.
I'm "Advisor Udyr" now btw. Name change.
Same name here TheBladechild on NA
not really, when i was leveling the most skilled people were at levels 20-29, at 30 you find more retards that do not counter anything than skilled people.
as for runes, armor pen(red), magic pen(red), cdr/lv(Blue),mana regen/lv(yellow), armor(yellow, required to jungle for most champs).
Ashe is very strong (she has weaker early game compared to cait but she owns later on) too if you get to know how to play her, along with 'i'm having 3k hp, 200 resses and i still deal shitload of dmg' Ryze.
It's actually been stated by many professional players that, in most situations, flat CDR is better. The per level glyphs won't match the flats until at least level 13, which means you could be hurting yourself in the early game. Remember there is a 40% hard cap... most of the time two items are going to put you relatively close to the cap, so whichever runes you choose, you'll most likely have some wasted CDR. It comes down to whether you want to spend less IP and give yourself a weaker early game, but slightly stronger (maybe not even noticeable) late game... or shell out the extra IP for a stronger early game with really no difference to late game, since you'll be getting items anyways.
For manaless champions, I strongly advise flat though... they allow you to spam your abilities more in the early levels so you can farm/harass.
the characters i'm mostly playing don't use cdr items, and their early game won't improve that much from flats compared to the per lv ones.
ryze is pretty much CDR capped with blue golem buff and masteries.
I actually don't use CDR runes much more anyways... a lot of the main champs I play(ed) use MR/lvl. Except Akali... for her I used AP/lvl, since I didn't want to spend the IP for flat AP (I activate both her passives by level 2 anyways).
You know, this talk of LoL is kinda making me want to play again...
On Ryze I run mana per level yellows, blues, and quints :o
I usually run magic pen red/quint and mp5 yellow/blue on ryze. The most effective way of building him for me to to rush catalyst and then get sorc shoes. From there i either finish banshee or build Frozen Heart depending on the opponent. I'll build a tear after catalyst if i'm getting fed, otherwise i find that building a tear early makes you too fragile. Typical build would be something like sorc, banshee, frozen heart, void staff, archangel and Guardian Angel last.
Prof ryze gives me super strenght.
http://img249.imageshack.us/img249/1070/profryze.png
i'm going with fast tear as my priority - i can easily get +1000 bonus by 30-40 minute, boots +1, then RoA, rest is dependand on the enemy's set-up and who's good/fed etc.
Good news for new players.
They just re-released the Halloween tier 2 quints and these have 90% of the tier 3 quints stats at half the cost.
There are 6 types Armpen,Mpen,AP,HP,Dodge,Movespeed. Take advantage of them while they're still around.
They're not around yet though are they?
I think i'll get The Headless Horseman Quintessence Tier 2.5, +3.08 Armor Penetration – 495 IP for my ashe
Go to Quint > Tier 2 > Limited Availability.
i've got the ones i'm interested in from t3 already.
Well i just got absolutely butt mangled by Tryndamere... how the fuck do you deal with that guy?
Exhaust/Stun
Most Tryndamere will build full damage and hit like a truck. Since they don't build defense, just make him waste his ult early and then CC him for the 5 seconds duration. His early game is also garbage so any strong laner can just completely shut him down from farming and prevent him from getting enough gold to be a threat.
I could, but i was getting ganked early game and couldn't build up shit. This while my teammates were defending their own turrets and not doing shit in general...
I came back with a vengeance though
http://i.imgur.com/u2cnK.jpg
That wasn't even the whole game, got around 5 or 6 more kills for the lulz while they took the nexus
Wow, obviously low level game - Yi with Archangel's staff, garren with inf edge as 1st item... damn. oh and chog with revive.
Arch - you are playing on EU west right? if so add me ('Xelbair' obviously).
Sent the inv
Lets go a round Xel, i'm sure you could teach me a thing or 2
Played just enough ranked games this season to get a rating showing.
Not fun I tell you. My 10th game I went 16-4 as Graves, but lost. If this was DoTA, would've been over way earlier. Team game or not, people can just be so straight up bad at video games.
Why isn't a player that left replaced with a bot or something? It's utterly impossible to recuperate if the other team is halfway decent.
interesting thought, but a bot would, in most cases, be a hindrance and just end up feeding the team more. I'd rather play a 4v5 then a 5v5 with a feeder.
If your team cooperates and knows what they'er doing a 4v5 game is very salvageable. Just a few days ago i won a 4v5 game after our tank left and both the nexus turrets were down. All it takes is one ace and then you push for victory :p.
A lot of the Co-OP AI bots are actually like a lot better than a surprising amount of the population that play LoL. It's kinda sad.
Lets say that bot is programed to play defensively then. This is just food for thought though, i just find the current solution ( not having one ) quite shitty.
Oh and by the way, is it common for my team to assume i should solo the mid lane even when the other team has 2 bitches on it? It's not like i can't manage but i hate playing next to the turrets and usually get my ass kicked when they're both good. If one's fooder i'm golden, but if they're both decent then i'm fucked.
My record was to win a 3v5 game. i was fed as hell as heimer, so i could defend 2 lanes at once. 2 of my friends kept defending the other lane, after we aced the enemy team i went and popped a ward near their base. then went back, defend a bit, and when they started a heavy push i left my mates to defend and teleported to ward -> killed turret near their inhi then inhi and went back. i did that one more time and we won. 5 hits more for them on our nexus and we would lose.
Ark - you'll learn how to handle solo line vs 2, it rarely happens on mid later. they have less exp than you so use it to your advantage.
Arch: The typical setup is two top, one mid, two bot. Once you get to the higher levels though, the typical setup is one top, one mid, two bot, one jungle. But yes, to answer your question, mid lane is supposed to be a solo lane.
Oh... they get less exp? I didn't know that
Guess i'll defend till 6 then, when i have my ultimate and they don't they should be easy pickings
You should focus on last hitting. Even if they play correctly and it's 1v1 in mid, the best thing to do is focus on last hitting. You get better exp and better gold. And, if you just last hit, you can keep your minions from pushing too far out into the lane to where you are vulnerable to ganks.
Of course, you're still probably in your early levels, so it probably won't make much of a difference. But it's always best to start practicing it earlier. When it comes to defense, by the way... let the tower hit the melee minions twice then you should be able to get the last hit. Caster minions are a bit more tricky... but something like, hit it once, let tower hit it once, then hit it again will probably work.
Oh... if someone's being stupid and you can get a kill, by all means go for it. Harassing is great as well, but not at the expense of missing last hits.
You could do a few things. If you are a strong mid that can clear lanes fast and safely (Morgana, Anivia, etc.) then you can probably hold that 1v2 fine. Or if you're a rather weak mid lane have one of your team mates that's in a 2v1, come up to make it a 1v1 in the lane they left and 2v2 for you mid.
Or if they foolishly put 2 mid and have a weak solo against YOUR duo, use that to your advantage.
Another thing 1v2 mid is quite different from 1v2 top. It's pretty easy to zone someone out from getting exp top if it's a 1v2 lane and the 2's are stronger to remove the exp advantage. That's almost impossible at mid due to the short range.
While they might still be able to prevent you from getting gold via last hitting, you can still keeping the exp advantage. Most champions with ultimate at level 6 will be able to beat 2 weaker level 4 unless it's some annoying combo. Then again, most competent players won't consider sending 2 mid so that shouldn't be a problem.
plus with Ashe you can last hit and harass at once with her Volley if you time it well.
Man I only got this game a few days ago and I'm REALLY BAD! Anyone got any tips? :P And what characters are good? I'm lucky if I get a kill a game, and a couple of assists.
10 champions rotate weekly that are free to play. If you go to your summoner profile, to the champions tab, and check the box labeled "recommended", that will give you an idea of which champions to try out while you're still learning the ropes. After a few weeks of rotations, and several games under your belt, you'll get a good feel for what you like to play. Commonly, Ashe is the champion of choice for new players, as she is the tutorial champion, and she's a badass archer. But Ryze, Yi, and Nunu are pretty common as well.
With Ashe, if the enemy team isn't aware of just how squishy you are then you'll be making the lanes, turrets and enemy champions your personal bitches. If they do, you'll have to play defensively but probably still do fine.
Was using Ashe yesterday and I was around the same level as everyone else, but for some reason she wasn't as strong as the others on my team or the opposition. Maybe I'm not buying the right things!? I dunno, I'll just keep playing and hope that I get better :P
If anyone wants to play, (and help me :P) my account name is: gos27. :D
This helped me out
http://www.mobafire.com/league-of-le...ampion/ashe-13
I like to get phantom dancer before whisperer though, helps me take down turrets within seconds when nobody's looking
http://www.solomid.net/guides.php is the best place for (most) guides, in my opinion. If you choose a "featured" guide, 90% of them are written by a top ELO player, and they go into explanations on their mastery choices, rune options, item purchases, etc. I used to use mobafire until I realized just how bad most of them were (haven't taken a look at the one Arch linked though, so no comment on that).
Last Whisper isn't a must have item - it all depends on what enemy tanks are getting. Ark - try fitting stark's fervor in there - especially if you have more ad champs.
I don't think Stark's Fervor would serve such a squishy champion like Ashe
lol, everyone has armor even if they don`t buy armor items, last whisperer makes you but the enemies hp like butter.
Well yeah, i meant in teamfights of course :p, but by the time you buy IE and lv2 boots, laning phase is usually over already.
Meanwhile in ranked:
http://img716.imageshack.us/img716/8440/ranked1.jpg
Anyone who uses Ryze have any idea what's best to buy first? Been using him a lot, quite like him and he suits my style of play.
Masteries: 9-0-21: i get the mpen talent and cdr in offense, and everything that gives mana + cdr in utility, that gives me 9 cdr.
Runes: Mpen reds and quint, mana per level yellow, 6% cdr per level blues and rest in mpen, that gives me a fair amount of mpen and 15% cdr at level 18.
Items: Mana crystal + health and mana potions, farm and buy tear of the goddess asap and start farming that mana, farming mana is crucial, get level 2 boots and roa by minute 20 or less, afterwards its up to you if you want glacial shroud or hextech revolver first, i like revolver first, when you get both upgrade revolver into WotA, if you can find someone else to get a wota for double stack, the game is pretty much over, you`ll be unstopable, last item is either a warmog or veil depending on the enemy comp, in some rare cases get a void staff if they`re stacking that Mresist. finally, upgrade your glacial shroud into frozen heart, and your tear into AA just for shit and giggles.
Explanation: Ryze depends a lot on mana and a consistent rotation, his Q gives 10% cdr, 15 from talents and masteries and 15 from shroud will give you early cdr cap while only buying one cheap cdr item.
Ryze has several rotations, if you can master all of them, especially his strongest one you`ll be a killing machine.
Ok, i don't really understand much of what you said, but of what I did understand, I will take on board :D Thanks!
only if they have above 100 armor, if it is less than that even brutalizer is better.
Mana crystal. no exceptions. and HP pot.
try to get tear asap, DO NOT upgreade it to Archangel Staff, do it as your last item. Rod of ages is nice on him after boots +1, then i go with either Catalyst->banshee or mana-giving item from Frozen Heart after finishing boots +mpen, depending on who get fed and their team proportions(AD -> frozen Heart, ap or lots of annoying skills banshee), after it i finish up the other item.
as for the last item i go with either lichbane or FoN. FoN makes me super tanky(about 180/180 resses), while lichbane can increase your dps i prefer fon usually.
after that i make Archangel's staff, Ryze benefits very slightly from ap compared to mana and it is really a waste to get it early.
for masteries i get mpen in offense, i get hp regen in def(it is after mres) and rest into utility(less time dead, better teleport, and more mana are must have)
I'm using mpen red runes, yellows mana regen/lv(i'll change it later to mana probably), and CDR per lv(with those i can easily get 40% cdr cap), and for quints i use my favourite movement speed runes <3.
i suggest getting RoA before the level 2 boots, i've found out that it works way better because if you are decent you can get it at about 18 min mark, so by 28 min you have fully charged RoA.
Revolver is a waste imho, ryze has enough spellvamp on his ulti, and ap bonus is just useless to him.
After i finish my build i have approx 2,9k hp, 180/180 resses, nearly 2k mana, i never really counted ap but after i get archangel i have about 200-300.
cdr = cooldown reduction, it`s a critical status for ryze because it perfectly matches his passive for some hardcore Q spam (your strongest spell)
Q is his strongest spell??? I thought W and E were? I never use Q, and don't really unlock it :/
Was wondering what cdr was, too afraid to ask cause I didn't wanna look like an eejit :p
You should get a roa by min 18 even if you buy boots first, usually my case. but sure, RoA can go before.
The thing with revolver (and especially wota) is, it`s really a secretly OP item for Ryze, it gives 25% spellvamp, imagine a double wota scenario, thats 50% vamp ALL THE TIME, this is specifically op for Ryze because he can cast to infinity unlike most mages, his ult doesn`t last forever, double wota does, his ult is something you need to save for his long rotation (qeqwqrqeqwq in case you`re wondering), you shouldn`t relly on it for healing only, if you use the ult too early your dps will greatly decrease, with double wota and ult you get a character that has high health, damage, defenses and 75% spellvamp, thats just absurd, you should try it out someday, you`ll be amazed.
3.9k HP, 180 armor, 4.1k mana, 337 ap, and if i`m lucky 50% consistent spellvamp.
Q is the strongest in a way that you should be able to spam it a lot, if you read his passive you`ll notice that every spell he cast decreases all of his cooldown by 1, the point of Ryze is that you use Q, then another spell in hopes that Q is ready again, repeat to infinity :pQuote:
Originally Posted by gos27
Your priority when leveling spells should be R>Q>W>E
It gives you 25% spellvamp at level 3, that means that if you do let`s say, 100 magic damage, you heal yourself by 25, it gives your spells some AoE, that means that if you hit one enemy with Q, enemies nearby will also get hit by a small amount, it also increases your mana as a passive.
That was supposed to be nearly 5k mana, aprox 4,8k or 4,95k with lichbane or so. my bad.
and the aoe damage also hits the main target so it is normal dmg + aoe dmg.
when you level up it is important to level up Q first, then W, but you must have E at lv 4 so you can spam more.
er.... why lichbane...? you shouldn`t be normal attacking and you barely even scale off ap in the first place.
1) movement speed to catch those goddamn running enemies
2) this extra attack is just a nice bonus
3) mana
4) mres
There's hardly any point to legendary items if you're not going to use the unique properly
Started using Ashe again and I'm doing better than before. These are the items I'm getting in order; Dorans Blade, Beserkers Greaves, Vampiric Scepter, Phantom Dancer, B.F. Sword and Pickaxe. Good or bad? Any changes I should make?
switch to
Dorans, Greaves, (Scepter ), Inf. Edge, (Scepter ), Phantom Dancer, Banshee's/Last Whisper
@ lichbane
its kinda useless on ryze
you should get a defensive item instead
endgame should look like this (random order)
Boots,Banshees,Frozen Heart, Archangel Staff, RoA and WotA
and if you want to get something more offensive take a Void Staff (which I think is better than RoA to be honest.)
or even better, Abyssal Scepter
which provides a third Aura and both offensive and defensive power.
lichbane just won't help with anything
Any champion can be absurd after they are fed. Champions who can harass easily, CC or who have high mobility will wipe the floor with Tryn. My personal preference is Vayne, but its also possible with Caitlyn, Urgot, Kennen, Rumble, Singed, Graves, Alistar, Cassiopeia, Corki, Ezreal, Fiddlesticks, Garen (early game), Heimerdinger, Karma, Karthus, Kayle, LeBlanc, Lee Sin, Rammus, Shako, Sion, Ryze (mid/late game), Swain, Teemo, Tristana, Trundle, Udyr, Xerath, Xin Zhao and Yorick.
Pick one. =O
** Disclaimer, early, mid, and late game only references are void if said champion is fed.
[Edit] 200 posts, only took me 8 years.
He has that attack that boosts him to the front, another one to slow you down and a fucking immortality ultimate... how do you deal with that shit again?
Well, i`m not entirely sure, Ryze destroys Tryn, but as Ashe... i guess you can use your ult on him and kite him, not to kill him but to run away, her Q is excellent with that, exhaust is excellent for when he ult`s or to run away, also flash and ghost to escape. But just a heads up, Tryn is the king of pre-30, but he gets easier eventually, you should`ve seen the old Tryn >.>
Build armor
Run Exhaust
Ashe has a long ass stun, use it.
Most AD carries run Exhaust/Flash nowadays anyways.
Tryndamere is terrible champion with a slightly overpowered ultimate. Him and Master Yi will dominate games where you have little to no CC and no one is running exhaust.
Also his slow only works if you are not facing him so try to anticipate his combo and not get hit by slow.
To the people playing ranked.
How is the situation with ranked? I didn't really want to do ranked ever since the reset elo and waited a while for all of the elo hell scrubs to get enough losses and go back to where they belong. Kinda wished i didn't get greedy last season :(, i managed to get 1490 elo and got impatient to get gold so i didn't wait for my duo queue partner. I ended the season at like 1370 or something like that.
Ranked is full of trolls, crybabies, people that call me bad for picking Ryze, people with wrong runes/masteries, people that pick mages/ad/tank/jungle when we already have those etc. so basically just the same.
With Vayne, your Q allows you to tumble in any direction, so you counter his E by tumbling backwards. Just turn around and start pummeling him, half the time they will reflex their W to snare you once they see you tumble, but since you're facing him it won't do anything at all. The combination of your Q and one point in W should cause him to retreat rather quickly pre-6, if he does and you have at least one stack of W on him then finish it off as he runs away, preferably with a Q for the last stack to proc the true damage along with your Q damage.
If he commits and you're sure his teammates are either not close enough to help or being occupied by your own team, then wait for him to finish approaching and exhaust him and pummel him some more. Most Tryndamere players build him as a glass cannon due to his ult, so as long as he isn't sporting a Bloodthirster then you should be far outdamaging his lifesteal, so just use your ult and start running back a bit as exhaust ends. Now your Q will stealth you while you're tumbling, so you get to play mindgames. The short amount of distance will likely cause him to use his E to whirlwind infront of you, so you Q backwards and put some distance between you - and if you're lucky he will overextend into the tower a bit and take a hit, but it's not necessary to win. More pummeling and he will blow his ult. Either use your Q again if its off CD to position him between you and a wall, or try to set up the positioning manually if he is just that retarded and E his face into a wall.
At this point, he is fucked because he has to run or die. Depending on the location he will E through a wall, and you will either have to flash after him or let him go. Red buff trolling also works if he can't time his Q for shit. If he can't E through a wall then he will try to E somewhere, so just chase him and kill him, use Q to catch up since it's CD is significantly shorter than his E.
[Edit] Alternatively, you can retreat after the exhaust with your ult towards another enemy champion who is decently close on the map. Your passive will kick in and he won't have a chance in hell of catching you without using his abilities.
Also, this is just for when you're about even and it's still pretty early. Late game you can pretty much just E his face into a wall immediately and force his ult in 2 seconds and then chase with your passive. If he gets frisky then Q and exhaust will make him cry. Either that or he got fed and you're going to receive a chain of 500 damage crits.
That list is far too extensive, and any truly skilled Tryn will domrapeface those champs, even when fed. LeBlanc, and Vayne however, especially fed LeBlanc Vayne, are the absolute anti -Tryn champs.
Any champion that can wipe Tryn's HP out in one or two hits and force him to waste his ulti chasing/running around an opponent he can't catch up to. Other than LeBlanc & Vayne, most on that list cannot outrun a skilled Tryn.
Quite simply, do not allow him any chance whatsoever to get near, or to pull off one of those devastating hits on you.
Mm, I think if presented with equally skilled players that all of those champions can stop Tryn from farming and are able to escape well enough to get back inside tower range. The focus is really on Tryn when he isn't buff, because Tryn when he is buff is a lost cause. As for champions who hard counter Tryn, I think Jax is also on the list. His WQ combo is just crazy early game and ER late game will sustain him through anything Tryn can dish out given near equal gold.
Also it's worth noting that an amazing support can allow your team to counter even the most amazing Tryndamere players by proper warding and cv placement to crush any chance he has of ganking or jungling.
Ashe stuns tryn for like... 0,5 secs (melee range)
the hard part is to dodge his slow
if you can dodge that, you are fine, if you can't, you are most likely dead unless ur teammates are able to CC him properly
tryn is your typical anti carry hero, when he is allowed to much roo
building armor won't help at all until late game
since you will just fuck up your already low dps (compared to other AD carries) even more.
Ashe has a free CV and should be warding properly anyway, if you let a trynd get that close well then you are indeed "fucked".
Building armor is fine, you need a bit of survivability mid and early game too. I don't get all these glass cannon AD carry build recently where you build no defense until the last item. They are the reason why characters like Garen/Trynd/Akali constantly have "OP please nerf" thread in the league forum.
You guys have to remember that you're giving advice to a new Ashe player. Maybe someone like Chauster can get away with building no defense on Ashe because he has over 1000 games with just her. That is not going to the case here, so don't give him these difficult builds. A character like Ashe isn't going to do amazing damage until late game anyways and she has the benefit of having Frozen Mallet as an ability. You can sacrifice some of your damage, build a bit more defense and kite people.
The most important thing to learn as an AD carry is the ability to properly farm. Unless you absolutely need to, don't leave your lane. Your job is to last hit minions and make sure that you are above everybody else in gold. Each minion give an average of 12-14 gold so roughly every 25 minion would equal a full 300 gold kill. Also remember that champions give less gold each time they die without killing, so tower diving to kill that Sona who is 0/6/2 is not going to be worth it. Alternatively, trading for a kill on a guy who is 6/1 when you are 0/5 is definitely worth it. Deaths function in the same way as killing spree where you gain/lose increment of gold given when killed and this number is reset if you get a kill/die. The only thing is that they recently introduced getting assists will reduce your death increment by one level, as if you die one time less.
What end up happening a lot of time is that with proper farming, you will end up with a lot more gold than a guy who have more kills.
Edit: It might also be a good idea to google Lolreplay. It's a program that record games you've played and let you watch them. It's a good way to catch your bad habits and mistakes that you made so you don't do it again.
what you call "glass canon" is called a carry
its your job to carry the team and you do that with dmg, because thats pretty much everything carries can do
in fact, ashe is one of the few AD carries who is able to CC too.
and its the tanks and support job to cover and get people away from you
building armor early will end up with you being useless for your team and it won't even help you survive at all.
IE is the first item on ashe... always, then some lifeleech and *then* some defense.
and it doesn't matter if he is new or not. he has to learn how to play her properly...and if there is one thing that has to be learned as a carry, then its how to deal damage without taking damage.
You're so adorable Kray, assuming that your team won't be completely useless 90% of the time :P
If they would at least follow simple instructions... most of them won't even answer you and simply add you to ignore, while the rest are 12 year old idiots trolling the /all channel with stupidity
I'm hoping it gets better by level 30.
Wait... nasus is OP? I owned him so many times. Is it because of his ultimate?
So we're much saying the same thing? I never said he needs to build armor first thing. What i mean is that he needs to incorporate some defense into his build so he doesn't get instantly burst down. If you're farming properly getting an getting assists then getting an IE at roughly 20~ min is very possible and then a little lifesteal + some defense by the time laning phase is over. What i have a problem with is those people who never build any defense and just go damage, damage, damage. IT IS a problem if you're the main damage of the team and you get taken out instantly by their assassin because you don't build any defense.
Bottom line is there is no "correct" way to build a champion. Even pros are just now discovering builds and new method to playing old champs that work. You do whatever works for you and that's that. I always build some defense after finishing my first dps item and that has always worked for me, if anything my dps seems to be higher than when i build glass cannon simply because i can stay alive longer to dps.
edit:
Nasus isn't OP, he's only OP when people are stupid and leave him to farm his Q for 20 minutes. Nasus laning phase is pathetic and he's actually not very tanky before getting his ult. His base damage is much lower than other champions and his slow is good but it's not an instant gap closer like many other bruisers. He'll outshine other bruiser if he is left completely alone to build 200+ bonus damage on his Q. His main problem is that he can be shut down way too easily by competent players so you will rarely see a really strong Nasus in a high level game.
all he needs is a good farm (solo-top) and someone who can initiate teamfights (like Ashe for example)
100 minion-kills on his Q means +300 dmg
+ base damage
+ 110 flat Q-skill damage
+ Sheen/trinity-force
do the math
and it can crit.
+ ult which gives additional damage/life
+ *best* slow ingame with the best anti-carry debuff ingame (olololo ~60% slower attackspeed and movementspeed)
of course he is stronger against physical/tankish-teams than caster setups
Nasus is actually a good suggestion if you're new, I think. First his Q gains 3 extra damage permanently for each enemy you last hit with it, the idea is to level this first and to keep it on cooldown as much as possible by last hitting. This will also extend to other champions later because last hitting is a key player trait in MOBA-style games in general. Second, one point in W will suffice for the majority of the game, it's a.. 47% ranged instant slow (guessing, I can't remember) at just one point. Nasus' E lowers the armor of all enemies in it's aoe and damages them over time, this combined with your Q is why you're focusing on AD with Nasus. Lastly his ultimate makes him stronger than 95% of all other champions given equal gold and levels.
Pretty much you just Q, or QWEQ. Smack some bitches around with your staff, pop your ult if help comes and finish off your prey. I would only really be concerned about retreating if there are 3 or more enemy champions or if you end up with their carry and someone who can chain CC like Alistar together. In team fights just kill their carry, don't hesitate with your ult because once the CC starts it will be too late and you may drop before you can do anything.
Also, for the crap about defensive items vs offensive items, just look at hybrids if you're worried. A common setup against AD teams is atmogs (Atma's Impaler + Warmog's Armor) which gives 900+ hp, 45 armor, 18% critical strike, and increases your damage by 2% of your maximum health (20 damage per 1k hp). A viable alternative for anyone except Ashe is to trade Warmog's for a Frozen Mallet for the extra damage and slow for only 200 less health. | If you're against AP then get Mercury Threads and a Ruby Crystal, you can upgrade the Ruby Crystal to a Catalyst and then later to Banshee's Veil. You can also just grab the Cloak of Negation instead of finishing the Catalyst first if they are hitting you pretty hard, but the general idea is to supplement your armor or resist with health.
[Edit] I should note that you really shouldn't rush atmogs if you're the carry, and it's pretty useless if you're an AP champion. The Atma's Impaler equivalent item for AP has zero defensive stats so there is no real comparison. :eek: Just keep in mind that if you aren't going for a specific unique effect on an item like Sheen or Bloodthirster that it's okay to only grab a component to an item you will complete later if you really need it. You don't want to take too much potential damage away from yourself early game building defense, because you will have no way to sustain yourself mid and late game - everyone else will out farm you and build up so many more items that your defense won't even matter.
[Edit; again] After thinking about it for a second, I guess an AP comparison to atmogs might be Glacial Shroud + Rod of Ages/Rylai's Scepter. Glacial Shroud gives 475 mana, 45 armor and 15% CDR and costs ~700 less gold than Atma's Impaler - and it upgrades to Frozen Heart for about 100 more gold than Atma's and it gives 500 mana, 99 armor, 20% CDR and an aura that slows the attack speed of all enemies near you by 20%. As for Rod of Ages vs Rylai's Scepter, you should go Rylai's if you need the slow, otherwise go for Rod of Ages. Rod of Ages has an accumulation time for it's passive (10 minutes) before you get full benefit, and once 10 minutes passes then Rod of Ages is better than Rylai's except for the slow. Rylai's has slightly better initial attributes but it's maxed out immediately, however all your spells will slow the enemies you hit which can be beneficial for chase and escape.
Ahhh... i was on a 2 time losing streak but i just carried the whole last 2 games basically by myself... feels good.
The last game was especially delicious because some Cat kept bitching on how she wanted mid since Ashe was too squishy and then ended up getting a 2/3/0 when i was 5/0/2. Then they gave up though... pussies.
Edit: Question, is exhaustion viable for Ashe? The range is so small and the bitch is so fragile that i hardly ever have the balls to risk it.
Flash/Exhaust is pretty much THE staple of Ranged AD carries now.
It used to be Flash/Ghost in the past, but Ghost is honestly so bad after the many nerfs it receives.
as Ashe, you use exhaust defensively
so yes, its viable against certain champions
(tryn, yi, other range AD carries etc.)
Flash/exhaust is a nice summoner-spell combo imho.
I'm using heal/flash right now, heal is nice for those first kills. Exhaust... i dunno, I'll think about it.
Decided to launch LoL again... but I've been installing updates for the past thirty minutes now. In the meantime I guess I'm going to read up on all the changes. What's the talk about the new champions from Riven on?
Xerath is pretty strong. Great range and his passive is situational.
Graves is kinda OP. Although, I think what makes him OP is his passive.
It's rare finding a decent xerati player though, a he's fairly useless in the early game.
I played two games on my alt account, since I knew I would be rusty and didn't want my ass handed to me... and I lost both. The sad thing is, as rusty as I was, I did better than anyone else on my team. Gotta love taking a month break and coming back to the same shit.
i bet the 4 other players in your team think so too
I've yet to see someone who does not
I detect a slightly pretentious attitude in your comment.
Yes, I do think I was better than everyone on my team those two games, but I have my reasons. It doesn't mean I think I'm better than every other LoL player. But believe what you will...
Make a EU alt account and lets go a couple of rounds
Can you have the same username on an EU account as on an NA account? I could see both why you could and why you couldn't... but I have like 4 different NA accounts, so if I can't use a same username it's going to start getting complicated.
You can.
Okay, second question: EU West or Nordic & East, Arch.
EDIT: Nevermind, I went back through the thread and found it.
thats what your teammates said
I'm not saying thatQuote:
It doesn't mean I think I'm better than every other LoL player. But believe what you will...
I'm just saying its easier to blame your teammates instead of helping them by warding and ganking more often
but the LoL community is simply to retarted to realize that (worst game-community I've ever seen, even CoD and CS players are more fun to play with). thus they surrender at 20/25 minutes,
stay afk in base, because they think its over after the killcount went down to 0-2
refuse to help people if they've got problems (by switching lanes etc.)
and so on..
and by the end of the game, they pick someone with bad stats to unleash ALL THEIR HATE upon him
Warding and ganking, huh. So let me get this straight... if I told you I spent more than 1/4 of my total gold income (which was about 10.4k one game and 8-9k the next game) on wards, and, while not necessarily being able to gank because of my inability to gank, but contributed to protecting several teammates from ganks (which, of course, doesn't matter in the end because they would just overextend again when all are mia)... are you still going to scorn my judgment? What if I said that I singlehandly prevented at least three teammates from dying (in one game) by helping them escape using my stun/knockback/slow/whatever else I had (subsequently taking all the focus, then flashing away), and yet all every single one of them wanted to do was run into a 1v5 trying to take down the 17/1/6 Cait.
Again, yes, I do have my reasons. I agree that the majority of LoL players simply blame their teammates and that's it. In fact, most of them are far worse. But there's a fine difference between doing that, and making a justified call on the performance of your teammates. Like I said in the very first post that started this mess... I am rusty. I haven't played in almost two months. When I can contribute more to the team than the rest, even in my rusty state, then yes, something is wrong. Granted, maybe my other teammates haven't been playing very long, or maybe they took a break, or whatever... I don't care. I was making a justified statement, the means behind why they made me feel that way are irrelevant.