How do i carry this?
http://i46.tinypic.com/21o6713.png
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How do i carry this?
http://i46.tinypic.com/21o6713.png
That looked pretty painful. That Graves be carryin'.
If you want to carry games in 1300-1400 elo, don't Jungle. It's better to play AP mid or AD carry and stomp your lane which put you far enough to make a difference in team fights. As a jungler you'll be behind even levels anyways and even if you're fed, you probably won't be that far ahead. I got to 1700 elo rather easily just playing AP mid, but on my sub account i'm just 1360 right now and having a hard time getting higher from just playing jungler.
http://i794.photobucket.com/albums/y...eofLegends.png
Yay, my 1337 wins.
Either that Lee or that Trist must have carried extremely hard
Tristana was 22-6-20 and that Lee Sin was 10-8-12.
Trist, considering the gold amount.
Zyra is definitely going to get nerf in the next patch, she's so OP right now. I've won every single game that I've played Zyra so far (17~) and 4 of them i was jungling with her.
She's actually extremely simple to play, just looks complicated. You're better off maxing Q first in most situation and just focus on landing E and then you can just press WWQ to spawn 2 plants and that combo will take 1/3 to half hp off almost every other AP in the game. You're pretty much guaranteed to kill anyone from half health if you have ignite and/or Ult available. She might get more complicated to play if her numbers ever get nerfed, but as it is they are way too high so there's very variation that you actually have to do in order to win lane.
Even though I dislike her name, I'm excited and anxious to play Diana. Her pull and shield are interesting, but her Crescent Slash looks so damn beautiful. And that ult.
It's too bad she only has one skin (or will, when she is released). Does anyone know why they stopped releasing two skins as the debut?
The official reasoning is that they can put more effort onto one skin, which sound like bullshit considering Darius and Varus bonus skin.
Diana extra skin is pretty nice though. I've been playing her a lot on PBE and she feels a bit too strong at the moment. For starter, her stat gain is extremely high (+90 hp per level) and she has both armor/mr scaling per level which makes her stat strong as a tank. Her Q scale at .8 AP ratio and is on a 6 second CD without any CD reduction. Her shield damage is .6 ratio and the shield has a .4 ratio, but it activate twice. The pull is not bad as a CC, even though the radius is a bit small, but combine with the rest of her kit, it's just stupid. Her ultimate is 20/16/12 sec CD regularly, but has no CD if use after Q and the ratio is .6.
A level 9 Diana with 100 AP and blue (5Q, 2W,1E,1R) for example would be able to. Q for 340 damage, activate shield to block 120 damage twice while dealing 168 damage and then ult for 160 damage . If they flash away, you can instantly pull them back with E and follow up with a 2nd Q/R combo for another 500 damage. This is not even considering that her passive also scale at .6 AP so that would've been another 170 bonus damage every 3 attacks. If they are still somehow alive, you can still activate the R that is off CD even if you miss your 3rd Q.
Zyra is broken.
Cassiopeia must counter her extremely well because i never had that much of a problem with zyra. Her ult's range is fucking dumb but that's about it.
She probably does, that won`t stop her from being TOO good in teamfights. She honestly doesn`t has a con. I have like 3 pages of win streak at this point.
really? i found zyra to be kinda balanced. I never lost/won a game due to zyra.
The biggest issue with her is that if she`s fed she`s a huge factor to her team, if she feeds she`s still a huge factor to her. Anyway, she`s losing movespeed and plant damage next patch. I think not many people have noticed this because instead of having a horribly op factor(s) ala relase xin, she has SLIGHTLY op factors in everything about her, she has a little bit too much range, a little bit too much damage, a little bit too much utility, etc. when you add all of it, you have one scary ho.
Diana is fun to play - and she is pretty strong. her Q is suprisingly easy enough to hit, ulti has very short cd and she farms like a madman.
also her passive works on turrets - late game that is extra +500/600 dmg once per 3 hits(without lichbane).