Um...why're you using my old quote..............>.<
Um...why're you using my old quote..............>.<
Just made this. 1280x1024 version and 1440x900 version (for my desktop and laptop). And I discovered some neat techniques along the way
Ok after some re-evaluation, I've decided to change the color of the scythe handle to reduce the "colorfulness" the picture. I've always preferred more monotonous designs.
Last edited by Board of Command; Thu, 11-09-2006 at 11:51 PM.
Looks good BoC. Only thing I am not liking is the render, it doesn't look like you did much to it...well it might help seeing the original render. Good job on the background though
I'm official.
Not much could have been done to this render other than color adjustments and adding the red eyes. You're all welcome to take this render because it's my own cut. The render itself has been altered from the *original* image so that could be consider changing it as well.
More details here:
http://www.gamerenders.com/forum/ind...owtopic=284582
Last edited by Board of Command; Fri, 11-10-2006 at 09:33 AM.
oh i see, yeah there really wasnt much you could do i guess...
well i made a new one
I'm official.
Hmm... I rarely say outright I don't like some sig designs (not that I would post in this thread that often, but anyway), but I'm not a great fan of this new one you have made, Z. The background looks strange, and doesn't complement the render. It's true the render and the bg do have strand like figures, but still it doesn't work, as the bg looks quite clumsy. Also technically it's quite overblurred looking. And I don't like to colour and colour balance too much, either.
It's hard to say how the render would fit in on top of a more appropriate and better background, so I can't say too much about the render itself. It could work just fine under different circumstances, as it's pretty interesting.
I'm not too sure of the text placement either. It could work, once again, with another background, if there was something meaningful filling the void between the larger text portion and your nick. That void as such could be a good touch, as symmetry can be overdone, and isn't always the right way to go, just like you decided when you didn't place the text in the middle of the empty part.
Sorry to give such harsh feedback, but that's how it is in my opinion. It peaked my interest, though.
OMFG!!!!!!!!!!
I wrote a sig guide before the server died and it got erased. It was inspired by a couple sigs Deblas made and his post also got erased...
It was huge and now I don't feel like writing it all over again
Really? Ahh dammit... Hope you feel like writing it again one of these days.
--------------------------------"THE DROPOUT CREW"-------------------------------
___________________Captain Dropout For Life__________________
It was so big that the server crashed and burned right after I posted it.
http://forums.gotwoot.net/showpost.p...97&postcount=1
OMGz LAWLz IT'S HERE!!!1
Last edited by Board of Command; Fri, 11-17-2006 at 05:34 PM.
Heres a new signature I made recently :
Version 1.
Version 2.
Comments are appreciated.
I think the second version would be better if the light was a different color...maybe yellow-green.
Okay, I changed the color, and changed the lighting style as well on one.Originally Posted by Board of Command
Version 3.
Version 4.
Version 4 looks the best in my opinion. The corner with the light looks interesting now, as the light isn't just a generic all around spot anymore, which could even look kind of burnt, but instead the light is somewhat beamy (perhaps just an illusion created by the lines, but yet it is).
What is it, btw? A dinosaur?
You did a lot of work on that, yes you did. I really like ^.^
The render itself almost looks like something from Spawn.
edit: Decided to make a new one
Last edited by Zinobi; Wed, 11-22-2006 at 02:27 AM.
I'm official.
Can't say I'm too fond of it, the render and background don't go together at all.
In other news, my new sig in honor of one of the best shooters out there.
Everything is nice except for the text. My suggestion is to rotate the text so it lines up with that "stream of particles" it's sitting on, and then motion blur it or something.
Koko, once again that's some very nice work. One of these days you should make a tutorial.
Zinobi, I know you're capable of much more than that. That render doesn't seem to lend itself to that background at all. The blending is atrocious. I don't even know if there's any hope to salvage that one. I would say just learn what you can from it, and start a new project fresh.
xDM, lovely sig. I second BoC's comments about the text.
Section 3 of my sig composition guide has been posted.
Well i really like how this came out ^.^
I'm official.