Results 1 to 20 of 364

Thread: Oshi no Ko

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Pit Lord shinta|hikari's Avatar
    Join Date
    Jan 2006
    Location
    The Pits
    Age
    38
    Posts
    10,771
    Blog Entries
    1
    AI is far too immature for the uses a lot of people imagine for it. Eventually we will get there, but not just yet.
    <img src=https://ibb.co/1dDDk6w border=0 alt= />
    Peace.

  2. #2
    Vampiric Minion Kraco's Avatar
    Join Date
    Oct 2005
    Location
    :noitacoL
    Age
    46
    Posts
    17,989
    Quote Originally Posted by shinta|hikari View Post
    AI is far too immature for the uses a lot of people imagine for it. Eventually we will get there, but not just yet.
    From the current point of view, automotive and mass production technologies were far too immature when Ford launched his factory, but somehow he still made history and changed the transportation world.

    I don't know if you have been browsing imageboards of late, but AI generated anime style images are getting quite convincing. They would be very convincing in anime where the quality requirements aren't as high as in individual drawings. It would, potentially, allow lower budget shows to have decent action scenes, instead of the typical ones where all the opponents are "politely" standing still until the hero has beaten all of them. That being said, I do see Ryll's point as well, but in a budget-constrained world, you might not have a choice.

  3. #3
    not over yet Death BOO Z's Avatar
    Join Date
    Jul 2003
    Location
    Israel
    Age
    37
    Posts
    4,367
    Quote Originally Posted by Kraco View Post
    .... It would, potentially, allow lower budget shows to have decent action scenes, instead of the typical ones where all the opponents are "politely" standing still until the hero has beaten all of them.
    I'm not sure it's a bad thing.
    it also happens in dialogs (in [oshi no ko]) and it's a bit jarring that all the other characters freeze when someone is talking.

    but it might be a good thing. or at least better than the alternative.

    if the other characters moved during the dialogs, it would just be distracting, imagine them visibly breathing, what's the point? it doesn't add anything to the story, it's bussiwork for nothing. if there was a point to show the other characters reacting to it, the storyboard would have included a reaction shot.

    same thing with fight scenes, the goal shouldn't be realism, it should be telling us something (or showing use something cool), so if the actions of the other opponents isn't relevant to that, then it's not worth the effort animating them - the active parts of the picture tells us what's important to look at, more actions is sometimes just a visual mess.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •