Those people couldn't achieve that level in the same amount of time.
Those people couldn't achieve that level in the same amount of time.
I actually liked the fishing part. It reminded me a bit of Summer Wars with the whole festival air to it. This was a side story done right, and it even pulled in game functions as a part of the micro-plot.
Lakes have different skill requirements, and for a game, the largest lake unsurprisingly has the highest.
Kirito wasn't aware of something about the game, that's huge. He didn't know that you could Switch on secondary skills. It makes sense because most of his secondary skills we know about (Listening, other detection abilities, stealth?, etc.) were totally focused on combat until just recently. Skills that can only ever benefit oneself.
It fits because he is so anti-social and "I'm going to survive!" that he never for a moment thought he might enjoy himself in the game, the whole reason he should have been playing for in the first place. Being in the beta, he would have had a chance to try it out, but never did. This leads us to believe he was only in it for the grind. Perhaps he finally learned something this episode, instead of just throwing out soundbites that were meant to somehow imply he grew as a person.
Nice ideas.
It might also lead us to other ways of beating the game.
After all, all players think it's all about fighting skills and coop.
But maybe there's more than that, like checking for the ecosystem?
That huge monster fish was hard to beat in that lake, but once outside it became easier to target and kill.
As of yet, bosses are always locked in their room, their own territory they fully master. What if there's another truth than this one?
Like soyu? Nobody thought it was possible or even thought of trying to create the flavor before Asuna decided she'd just master all cooking skills.
I do not say that cooking of fishing skills will help you beat the game, just it might give more material for thought and creativity.
At times, you get solutions for problems after thinkg about totally unrelated ideas. A reason for that could be it's good to lower stress levels and you have a clearer and fresher mind when you do easy/passionate things. In short take a full break.
All the things I really like to do are either illegal, immoral, or fattening. And then: Golf.
woah that boss scared the shit out of me, it sure feels different when you know a "wipe" has serious consequences and you have no knowledge about his abilities or phases whatsoever.
being a tank right there in that kind of a situation must feel awesome... or very frightening
I liked this episode very much overall, the only thing that bothered me were those (what looked like) low-level dudes among the raid.... they had their start equipment on, wth?
I'm digging the design of the boss. Head looks like it's from the Alien movies.
If the recon team got wiped out, I hardly think Heathcliff would ask newbies to attend. Maybe the director wanted it to be clear that those guys were just extras and to only focus on the ones with names or look like they work for the Red Cross?
Its like cancer going through the anime/movie industry, I hate that.Maybe the director wanted it to be clear that those guys were just extras and to only focus on the ones with names
Gundam Unicorn is one of the few animes that allowed "grunts" or no names to do some awesome stuff.
they should be around lvl 90 too, they probably fought several boss-monsters already and all they can do is die a meaningless death
Why would those grunts be level 90 when they die so easily against a boss on the 75th level?
Shouldn't we assume the floor where the boss is, also represents a fighting level? Then players would be evaluated on the same scale: able to kill a boss who is on the 75th floor->Level 75.
But it sure doesn't work that way, as the underground monster yui defeated in the town of the beginnings seemed to be incredibly strong.
All the things I really like to do are either illegal, immoral, or fattening. And then: Golf.
Powerleveling - Critical hits - Greedy players - Heroes wanabee - Suicidal players ... You name it. I've read past arguments on both sides and my two cents is as follows : The SAO world is going to bad and beyond, collapsing upon itself, things don't make sense, and everything is unfair.
Maybe thats the point of this social experiment - through a proxy, realize that no matter how many rules and convention exists nothing will feel right in a system. Be it the SAO's Cardinal or reality's society
I don't really feel like defending the mine stompers dying in great numbers, but who knows, for most of them this might be the first boss fight that began and largely continued in a totally chaotic manner. It was also evident the switch method was of limited use in this case as the enemy one hit killed if they didn't parry successfully. So, it's no use fighting in waves with one portion of the soldiers taking a break when their HP gets too low, while fresh troops keep the enemy busy. This boss ran here and there, killing the players left and right, without allowing them to use any battle formations. Until the mofo guild leader showed it was possible to parry.
Iīd like to agree.
Past battle situations were arguably fair. This latest boss battle isnīt.
One-hit KOs in a MMORPG. Seriously, anybody whoīs ever played one KNOWS that a mechanic like that would not work. Itīd ruin the game. And thatīs just in game situation. Try imagining it in a life-death situation. Yeah, fuck.
I guess the dozens of MMOs launched in the past ten years that were successful for many years on their own were "ruined" from the start. I'm not even talking about special bosses or events. Regular quest/mission bosses easily one-shot any non-tank. Even the MMOs that don't have classes have on occasion some obviously telegraphed move that if hit with, results in a one-shot.
There's obviously some trick to this bone-centipede. They just haven't figured it out yet, since they're not doing any damage to it.
Not to mention that this isn't even the first time we've see this. Remember the Floor 1 boss? If you didn't learn to parry attacks due to that particular weapon's fighting style, you died. Oh wait, here they just have to learn to parry as teams or parry with a shield like Heathcliff is doing.
The only thing they haven't found is where to hit the weakpoint for massive damage.
I think the reason why the others are dying is because they suck, not because they have a low level. It seems reasonable to assume that taking a solid hit would result in death, but the main characters are not getting hit like that. It is all because they know how to dodge and not just stand around in panic. I think reflexes and coordination play a big part here, much like a fighting game. If the game allowed for easy automatic dodges then everyone would be avoiding those blades.
Peace.
back then, when I played WoW, every boss would 1 hit me.One-hit KOs in a MMORPG. Seriously, anybody whoīs ever played one KNOWS that a mechanic like that would not work. Itīd ruin the game. And thatīs just in game situation. Try imagining it in a life-death situation. Yeah, fuck.
in GW2 there are several boss abilities which will one hit you too if they managed to hit
it doesn't destroy the game as long as you have mechanics which allow you to bypass the 1-shot kills
dodgerolls, active parry/blocking etc.
[HorribleSubs] Sword Art Online - 14 [1080p].mkv
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Felt like a last ep, but isn't?
gosh...
All the things I really like to do are either illegal, immoral, or fattening. And then: Golf.
If there was ever any doubt that Kirito was the worst kind of Wesley Crusher/Gary Sue, it should be removed with this episode.
- Arbitrarily deciding that something was off and "Heathcliff" was worth attacking. No build up at all, no comparison of his barely lost life to Kirito or Asuna's own, etc.
- Kayaba/Heathcliff actually uttering a line to the effect of, "Yes, Kirito, you are so wonderful and powerfully amazing that I actually had to cheat against you. There is no one else in the world nearly so intelligent, skilled and powerful such that I would have to do this against anyone else, with the exception of a super powerful boss. I always knew only you would be the one to stand up against me at the end, because I would only give such an amazing ability to the best player in the game. But wait, you're even better than I thought!" Ugh...really?! It only gets worse from there.
Honestly, you have got to be fucking kidding me. I can't believe that they actually stooped this low. Kirito is more of a Wesley Crusher than Wesley Crusher himself.
The only way they could possibly make it worse is if he stole Asuna, locked her in a castle, and dared Kirito to save her, because only Kirito could possibly have such a perfect wife/girlfriend to the point that everyone else would want her, wishing they could be Kirito. Oh, but they let her play the noble sacrifice card instead, because every woman would die for her man.
- But I guess we're supposed to ignore the fact that Asuna's rapier was left behind as "loot" despite the fact that that has never happened ever before in the series, all the deceased player's equipment gets destroyed along with them in every prior instance we have witnessed.
And no, Klein did not use the resurrection stone on Kirito or Asuna, Kirito's Gary Sue power allowed him to insta-hack the game, and create a phantom that could kill Kayaba. Completely ignoring the fact they spent a good chunk of an early episode creating the possibility that either of the two could be rezzed at a critical moment (i.e. right then).
The only silver lining to this entire episode was that they at least gave them severe muscle atrophy.
Did they ever explain the benefits of being married in game? I don't remember it being in the anime, but I know some novel reader mentioned it elsewhere (not gotwoot).
If it is something like shared inventory, that it quite a big deal to not mention it.
(If it was in the anime, someone give me a timestamp.)
It is something like shared inventory, and it was mentioned.