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Thread: Game: Skyrim

  1. #241
    What's up, doc? Animeniax's Avatar
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    I've heard you can "advance" quests that you cannot complete normally by using a console command. Has anyone done this and are there any negative repercussions?

    I have 3 or 4 quests in my list that I can't complete (because I killed them or some other bug). Also have 3 or 4 items in inventory from quests that I can't complete (like a book that Urag won't recognize I have because I took it from its chest before he asked me to find it).


    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  2. #242
    Procacious Polymath Ryllharu's Avatar
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    Not as far as I know, so long as you use the correct ones. It can be tricky to get the correct console command that doesn't break other things. Like a common reset is setting the npc to "never met before" dialogue trees. But if they are a point of contact for a number of quests, that might be a very big problem. I would highly recommend checking out one of the various wikia pages to make sure you get the correct fix to any broken quests. The TES/Fallout communities have always been very good at finding the optimum solutions for Bethesda's bugs.

    Cheating via console commands is no big deal. Steam doesn't even recognize you're doing it in regards to steam achievements.

    It was something I occasionally had to use in Fallout 3/NV, specifically the dumping quest items taking up inventory space. That was before Bethesda patched NV so most of the quest items ended up with zero weight.

  3. #243
    What's up, doc? Animeniax's Avatar
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    Cool I was looking into it and it looked complex and problematic. But it might be worth it to get these quests out of my list. Of course, there's a patch coming out for PC on Wednesday which will take care of some issues. The skeleton key/lockpick bug that I mentioned is on the list of fixes in the patch.


    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  4. #244
    Vampiric Minion Kraco's Avatar
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    For simple quests there shouldn't be any issues. However, I'm not sure it will solve anything but the cluttering of your active quests list. It's a part of the discussion script that will remove the item from your inventory, not the status of the quest, I believe. To get rid of the quest item you are stuck with, you'd need to know the item's id code and set it to non-quest item status using a console command. To find out the id, you'd need to either use the editing tools (Creation Kit) or search the net.

    Considering something like a stuck book, you could try to place it in one of the automatic book shelves that allows you to store books. At least quest weapons can still be placed in the weapon rack. I had a similar problem with a magic staff some College dude wanted, but I had looted the place beforehand and of course also picked up the staff. So, the quest wasn't working properly. I read from the internets that placing the staff in a weapon's rack and then taking it back would make the game officially realise you have it and the quest can proceed.

  5. #245
    What's up, doc? Animeniax's Avatar
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    I've spent over 90 hours on Skyrim.


    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  6. #246
    Vampiric Minion Kraco's Avatar
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    After randomly or by luck opening them this far, I finally noticed the circular puzzle doors' correct pattern is imprinted on the claw keys. Once again I had fallen into the old trap of thinking needlessly complicately. I don't know how many of those doors exist in the game, but likely I've only very few left...

  7. #247
    What's up, doc? Animeniax's Avatar
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    You actually rotated through all the different combinations to get it to open? It's only 27 possible combinations, but still... work smarter, not harder.

    Found this creepy interior home decoration video from Skyrim. He adorns his home with the heads and bodies of women (and only women) he has decapitated with the decap skill:



    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  8. #248
    Jounin Splash!'s Avatar
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    Just downloaded patch v1.2. A minute into the game and I got attacked by a backwards flying elder dragon that smoked me in 2 seconds because my active resistances were on the fritz. Ah well, I guess I have to take a break from the game until Bethesda undoes the chaos unleashed by this new patch.

  9. #249
    Vampiric Minion Kraco's Avatar
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    Quote Originally Posted by Animeniax View Post
    You actually rotated through all the different combinations to get it to open? It's only 27 possible combinations, but still... work smarter, not harder.
    That's the number of possible combinations, but let's not forget you'd have to be unluckier than TT to need to browse through all of them. I guess I was really lucky very long because I ramdomly reached the right combo quite quickly. But then when those doors just kept appearing one after another and my luck finally ran dry, I began to think there's no sense to have such a puzzle. The whole thing began at the ruin north of Riverwood. It had those wall carvings I deemed must be related to the door, and I kept staring at them and trying different combinations. But it was nothing but a wicked plot by Bethesda in the end. However, it led me astray. Only when I got to a door with no carvings whatsoever anywhere near it, I realised they were completely unrelated and the solution must be elsewhere.

    Having played older Elder Scrolls, it never visited my mind to stare at the key itself. No such details existed previously.

    Damn the new patch. It only made the game worse. They shouldn't let drunken people make patches. Nothing else would explain this one.

  10. #250
    What's up, doc? Animeniax's Avatar
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    Some sites said you can choose not to install the update, but when I logged into my PC, Steam auto-updated for me. Gee thanks Steam. So far I haven't noticed any weird things but then again I haven't encountered any dragons yet.

    They did clean up dead bodies so Lydia's half-naked corpse no longer clutters my spare bedroom.


    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  11. #251
    Procacious Polymath Ryllharu's Avatar
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    Yeah, steam auto-updated for me too before I had a chance to turn off the updates.

    I didn't encounter any game-breaking issues, but magic resistance is definitely screwed up. I'm doing way too much damage, and taking just as much. A dragon easily killed me with frost-breath, but luckily, I was in the mage college so there were plenty of pillars to hide behind the second time around. I was also able to stagger it with dual-casted firebolts, something I've never been able to do before.

  12. #252
    Family Friendly Mascot Buffalobiian's Avatar
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    Skyrim's awesome and all.. but we haven't played it in Japanese yet..



    Now that would be epic.

    If it's not Isuzu-chan Mii~

  13. #253
    Jounin
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    The paintings and symbols you find on the walls are not unrelated. Usually they tell you the right combination. I only found 1 door so far that didn't even have symbols anywhere. And it took me some time to figure out that it was the claw instead (actually i looked it up after being stumped for so long).

  14. #254
    What's up, doc? Animeniax's Avatar
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    Quote Originally Posted by Buffalobiian View Post
    Skyrim's awesome and all.. but we haven't played it in Japanese yet..



    Now that would be epic.
    Dude that's awesome, thanks for posting it. Somehow Japanese language and demeanor just goes well with medieval times and fantasy worlds. Now someone needs to make skins to make Nords look Japanese. All swords would need to be skinned to samurai and ninja swords, and armor should be samurai armor.


    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  15. #255
    Vampiric Minion Kraco's Avatar
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    Quote Originally Posted by TwisT View Post
    The paintings and symbols you find on the walls are not unrelated. Usually they tell you the right combination.
    No, they don't. Unless you need to use higher level decrypting to turn the wall carvings into the correct combination (actually elimination would have been really nice since oft it was a hallway with opposing pairs of carvings, and three choices at total). I think I did encounter one instance where using the order of the carvings directly worked as the combination. Must have been a pure coincidence.

    Needless to say, I liked a lot more the other puzzles where the plates with the animal symbols seemed to combine perfectly with the rotating pillars and such.

    Quote Originally Posted by Buffalobiian
    Skyrim's awesome and all.. but we haven't played it in Japanese yet.
    Yeah, it sounded good, but in my opinion there's nothing wrong with the English version either. Perhaps it's because I heard it first and English is as well a foreign language for me.

    Edit: Now I finally googled it, and it's indeed Claudia Christian who's also in the English cast. I use Whiterun's smithy all the time and every time the voice of the blacksmith kept bothering me by sounding so familiar. And then I happened upon the Lexicon quest from Riften and one of the thieves sounded exactly like Susan Ivanova.
    Last edited by Kraco; Thu, 12-01-2011 at 04:02 AM.

  16. #256
    Awesome user with default custom title NeoCybercoin's Avatar
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    Lv 33 Nord now. Why can't I stop playing this game?

  17. #257
    Procacious Polymath Ryllharu's Avatar
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    So despite the hilariously broken player character magic resistance thanks to the patch, I opted to make a pure mage character. Breton, about Level 26 right now.

    Conjuration/Destruction/Speech/Enchantment.

    I do not carry a physical weapon, I conjure up Bound ones if I'm about to run out of magicka. The only smithing I do is jewelry, which is then promptly enchanted and resold.

    Speech makes a hell of a difference once you get the "Sell anything, anywhere" and "Persuade actually works now" perks. I'll admit that I used minor exploits to up it quickly (dialogue loops, selling dozens and dozens of arrows one single arrow at a time), because honestly it is impossible to improve otherwise.

    In addition, I installed a mod that replaces the female Archmage Robe meshes and textures with Nocturnal's robes, colored white. The robes still look normal on a male character, and I did have to go through the entire Mage College quest line to get them.



    Zombies and Revenants are awesome. Frost Atronachs are great tanks, but the zombies hold their own a great deal more, especially if you find the right ones, like an archer, bandit leader, or a druagr wight.

    I do have to watch it with Chain Lightning and Fireball. I've killed Lydia (behind me in the screenshot) at least 6 times so far, and have had to reload.

  18. #258
    Jounin Splash!'s Avatar
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    Quote Originally Posted by Ryllharu View Post
    So despite the hilariously broken player character magic resistance thanks to the patch, I opted to make a pure mage character.
    Magic resistance isn't just broken for player characters. It seems to be broken for everything. You can apparently make quick work of Flame Atronachs with FIRE spells! I have stopped playing the game for the time being since all my Dragon's are pretty glitched. The poor things want to attack me so bad, but no matter how hard they try they just keep on getting further and further away.

    Good news is that Bethesda is expected to release a fix for 1.2 to resolve at least these 2 issues early next week

  19. #259
    Vampiric Minion Kraco's Avatar
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    Quote Originally Posted by Splash! View Post
    Good news is that Bethesda is expected to release a fix for 1.2 to resolve at least these 2 issues early next week
    Saying that's good news is a questionable remark. These very bugs were only introduced by the so called patch so taking a week to fix them shows distinct lack of interest, not decent customer service. Especially considering the PC version, which is, according to Bethesda's own words, completely under their control, not under MS or Sony control.

    That being said, I also haven't played the game ever since I realised how bad the patch was.

  20. #260
    Procacious Polymath Ryllharu's Avatar
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    One week is pretty good.

    Obsidian took a couple months at a time to fix the bugs they introduced while developing New Vegas (you know, the bugs that Bethesda patched out over nearly a year ago), and months again every time their patches introduced new quirks. Modders fixed individual issues within days, but they had the g.e.c.k. at the time.

    I haven't experienced any game-breaking bugs from the 1.2 patch, so I'm just kind of enjoying the challenge presented by Novice mages that can kill me with two lightning bolts.
    Quote Originally Posted by Splash! View Post
    Magic resistance isn't just broken for player characters. It seems to be broken for everything. You can apparently make quick work of Flame Atronachs with FIRE spells!
    It's definitely not all characters. I seem to die universally from any mage (or dragon priest for that matter) in two hits that has chain lightning or ice spikes. Remember that I'm a Breton mage. I decide to return the favor with firebolt (which I specialize in) and it takes me up to 8 dual-casted, staggering shots.

    Hilariously, Fire Atronachs indeed die from a couple fire spells, but trolls, who are supposed to be weak to fire, still take a good number of hits.

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