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Thread: Game: Skyrim

  1. #381
    Procacious Polymath Ryllharu's Avatar
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    You want ridiculously easy, play a Conjurer with one Destruction element powered up and dual-cast healing spells. You literally can't be killed by all but the strongest enemies en masse. The only challenge I had was right at the end of the main story, when I got assailed by 12 Dethlords. They kept one-shotting my atronachs. That was...until I started raising the dethlords I had just killed.

    Bound weapons will banish anything, and even a powerful mage is easily overcome by dual-cast fireballs. Then resurrected as a Dead Thrall

    I took nothing in Smithing (though I did abuse enchanting).

  2. #382
    Family Friendly Mascot Buffalobiian's Avatar
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    Quote Originally Posted by Ryllharu View Post
    You want ridiculously easy, play a Conjurer with one Destruction element powered up and dual-cast healing spells. You literally can't be killed by all but the strongest enemies en masse. The only challenge I had was right at the end of the main story, when I got assailed by 12 Dethlords. They kept one-shotting my atronachs. That was...until I started raising the dethlords I had just killed.

    Bound weapons will banish anything, and even a powerful mage is easily overcome by dual-cast fireballs. Then resurrected as a Dead Thrall

    I took nothing in Smithing (though I did abuse enchanting).
    Is this the part where the dragon escorts you to where Alduin has openned the portal, and there's a bunch of undead everywhere?

    I played that part... by running through the entire thing, lol. I really couldn't be bothered killing each and every skeleton unless I had to, even though all my attacks would be instant kill.

    The levelling makes sense up until a certain point. As others have pointed out already, Skyrim doesn't FORCE you to play as a combat-orientated character by making it impossibly hard to defeat. The level cap might need some adjusting though so you can't make an omnipotent character as we can now.

    I farmed enchantment and smithing for my dragon armour, but Dragon Scale looks so ugly I don't even use it anymore. Weapon-wise I don't even need my Daedric daggers (even though they look cool and still do a shitload of damage) and would happily settle for Ebony or Glass. I also have to keep them unenchanted in order to be able to use Elemental Force when the situation calls for it.

    With Enchanting and Smithing maxed out though, I pretty much created an invincible character in its own right:

    -Rings and amulets to give high magical/elemental resistance
    -Legendary/flawless armours and weapons (even light armours in my case) that gives you 300-500 armour that is plenty sufficient
    -Lord stone, to give you even more damage resistance

    Add that to one-hit sneak kills with Shadow Warrior.. and nothing will kill you before you can kill them.

    If it's not Isuzu-chan Mii~

  3. #383
    What's up, doc? Animeniax's Avatar
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    I think one way to improve the difficulty of the game is to limit your character's abilities like you'd have to in D&D (unless they've changed it since I last played years ago). Mages could only learn one branch of magic... ie a healer couldn't also use destructive magic, mages can't use edged weapons longer than a dagger, or a warrior couldn't use more advanced forms of magic.

    Since the game doesn't enforce these restrictions, you as the player would have to role-play and limit your character on your own for the challenge.


    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  4. #384
    Vampiric Minion Kraco's Avatar
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    Logically nearing the end the game should be easy. The player character is a fricking dovahkiin, the feller of Alduin, the leader of the Companions, the Archmage, the Listener of the Dark Brotherhood, the unifier of Skyrim, the slayer of the Emperor, the bane of Thalmor Justiciars, and Julianos only knows what else. Few should be able to stand against such might.

    The beginning is a different thing, and especially the dragons should be far more terrible. Apparently there are mods, which try to correct that, and I'll install one sooner or later.

    Maybe it was some mod that caused it, but I remember in Oblivion, when I had used the dull but exhaustive method of levelling up with all five multipliers each and every time and thus having all the attributes well above the norm, the goblin warlords still could fight back, especially if there were a few of them at once. I used to think that the Empire would have only needed to hire a handful of those and the Oblivion crisis would have been quickly over, with the daedra pushed back to where they came from. That didn't feel altogether realistic.

  5. #385
    What's up, doc? Animeniax's Avatar
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    Yes you are very powerful near the end, but it's anticlimactic. They should add areas that are a challenge no matter your level or skill set, otherwise you become absolute lord of the land and that leads to corruption and oppression.

    Dragons overall should be more difficult, but there should be some that are difficult to best even at higher levels, maybe even requiring multiple attacks and retreats before you can kill it.


    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  6. #386
    Vampiric Minion Kraco's Avatar
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    Quote Originally Posted by Animeniax View Post
    Dragons overall should be more difficult, but there should be some that are difficult to best even at higher levels, maybe even requiring multiple attacks and retreats before you can kill it.
    Yeah, I fully agree. Dragons should be the one thing that would remain difficult even at later levels. They should also be immune to uber sneak attack bonuses and other such things that fell men easily. I also wouldn't mind if their breath weapon (shouts) overcame resistances at least partially. Now it's stupid that with the magic resistance and elemental resistance I can just walk straight through an ancient dragon's best flame breath and stick my sword into its nostril. And then to the other nostril and its dead.

  7. #387
    RIP SOUL'd OUT :( Marik's Avatar
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    SkyrimBall Z


  8. #388
    Family Friendly Mascot Buffalobiian's Avatar
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    If it's not Isuzu-chan Mii~

  9. #389
    Vampiric Minion Kraco's Avatar
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    The giant mudcrab would have been quite a spectacle rising from the sea suddenly.

    Adoption would have been nice after you offed the tyrannical hag of the orphanage... Although looking at how they handled marriage in the game, I guess it would have been just another disappointment.

  10. #390
    What's up, doc? Animeniax's Avatar
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    They also need a serious overhaul of the horse riding mechanics before worrying about fighting from horseback. But it would be cool to see some of these enhancements in a future DLC or just as mods by the community.

    I like what this guy was able to do with the Skyrim engine using console commands:



    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  11. #391
    Vampiric Minion Kraco's Avatar
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    Yeah, that was a great video. No wonder why Skyrim Nexus had it on the front page. Although it's not just a console commands but some mods as well. I wonder what kind of a monster of a computer the person had to run that. Fricking hundreds of NPCs running and fighting.

  12. #392
    Banned darkshadow's Avatar
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    You mean like all those other games that have hundreds of npc's on screen for you to fight?
    -----------------

  13. #393
    Vampiric Minion Kraco's Avatar
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    The vanilla game doesn't really throw that many NPCs at you at the same time, so I wouldn't know how much it burdens the engine. But at the same time it does mean it wasn't likely designed for it. In the end it's a matter of the total poly count and how the AI/physics affecting the NPCs were built. Those games of yours that have by default hundreds of simultaneous NPCs for you to fight were built for that purpose.

  14. #394
    It wasn't much Archangel's Avatar
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    <Arkangel> Which Skyrim class is the most fun to play with?
    <Arkangel> Something that makes it fundamentally different from fallout3 and NV
    <Arkangel> I'm guessing a magic class would best fit that description?

  15. #395
    Procacious Polymath Ryllharu's Avatar
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    <Ryllharu> Any with arrows.
    <Ryllharu> Since they are nothing like the guns and require leading one's target.
    <Ryllharu> Making them more in fact, like real guns.
    <Ryllharu> Or weapon/shield.
    <Ryllharu> Since even in NV, blocking sucked.
    <Ryllharu> Or if you really want different, play as a summoner.

  16. #396
    Family Friendly Mascot Buffalobiian's Avatar
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    It's really anything other than 2H weapons and destruction mage, right?

    Could you sneak well enough to backstab in FO3?

    If it's not Isuzu-chan Mii~

  17. #397
    Procacious Polymath Ryllharu's Avatar
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    I was a pro-sniper ranger stealth master in both games. Backstabbing was easier in NV, but why bother when you can snipe (even with the iron sights!) from 100+ meters out?

    Backstabbing was easier in the recent Fallouts than it is in Skyrim. Substantially. There was just no point when a headshot via a handgun or Shotgun-to-the-Back-of-'da-Head worked a lot easier (also the Xuanlong, which was the greatest ever).

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