Well I think he won't be able to triangle dash, but if you didn't use that...I think he actually looks stronger now....awesome ;].
Modok looks like a keep-away character that can go on offense for short timed bursts
Well I think he won't be able to triangle dash, but if you didn't use that...I think he actually looks stronger now....awesome ;].
Modok looks like a keep-away character that can go on offense for short timed bursts
-----------------
I've got to give Capcom huge credit for this. There are a couple of characters in BlazBlue who are constantly abused using Beginner Mode online (Ragna ). At least on the lower-mid rankings. That's mostly due to the small number of moves some characters have, so there may be some similarities with characters that aren't Dante. Either way, good news is that they're thinking about this kind of abuse.
Yay, now it will infect my brain forever.• The 'Take You For a Ride' song is officially back.
I wonder what kind of damage you have to do to that triangle shield to blow through it. Something like that could get really annoying if your opponent does enough damage to your team, then switches to MODOK and turtles until the round runs out.
I like trap and keep-away characters, but MODOK looks like he'll piss me off even to play as, much less fight against.
I had no where else to put this, so I apologize in advance.
Konami's X-Men Arcade Classic Headed For XBLA And PSN
Man, I love old school beat-em-ups like this, so I'm really excited about this announcement. I'm happy that the game will feature six player online support. The 4 player local limit doesn't bother me.
All I need now is the Simpsons arcade game on Live Arcade.
-----------
Edit: Here's another video from the NY Comic-Con. It features the four recently announced characters, plus Wesker and Spider-Man in alternate costumes.
NYCC Gameplay Video 1
lol @ Spencer to Spider-Man: "You don't know nothing about swinging."
Spencer looks pretty powerful, it also seems that even though modok's shield can't be broken, he can't block himself.
I really liked how spidey and magneto ( lol maggy) finished off spencer only to be raped by arthur ;o.
-----------------
Is it just me or does Modok look like he'll be a pain in the ass to play against?
Seeing Arthur in the game is a huge surprise. He looks like he'd be a lot of fun to play with and it's kind of nostalgic seeing him...reminds me of how impossibly hard Ghosts n Goblins was when I was a kid.
She-Hulk? Marvel picks their other major fourth-wall breaking character? MvC has always been tongue-in-cheek, but it seems a bit cheap. At least it doesn't look like she does it too much (if at all?) in the video, they're going strong with her lawyer aspect.
edit: I love her spring-blade attack (in the style of BlazBlue's Noel or Melty Blood's Sion)
She looks fun to play though. A little slowish for my tastes, but I've no doubt I'll throw her into the mix.
As for Zero, that's blatant fanservice.
Last edited by Ryllharu; Mon, 11-15-2010 at 04:30 PM.
I haven't read the comics at all but why is She-Hulk so shapely? I was expected her to be like Hulk but with a top and a wig.
"Our hearts are full of memories but not all of them reflect the truth. The heart isn't a recording device. Even important memories change with time. They warp or fade, leaving us with but a shadow of what we hoped to remember." 天の道を行き、全てを司る。これは僕の世界。
Because she's a girl.
It probably also has something to do with the fact that she doesn't change personality or intelligence when she changes, she's not overcome with rage like hulk is. There was also a period of time that she couldn't change back for some reason.
But yeah, my sentiments on these 2 chars are pretty much the same as ryll. Though I am VERY glad about seeing RE5 possessed Jill Valentine and Shuma Gorath in the game.
I'm guessing Jill be a mix between deadpool/wesker/x-23.
Also who is that girl below spiderman and felicia on the cover?
*@Marik, I guess it is x-23, the colour of her hair confused me a bit.
Last edited by darkshadow; Tue, 11-16-2010 at 05:35 PM. Reason: higher res image broke page
-----------------
DLC already? *sigh*
You cannot hope to build a better world without improving the individuals. To that end each of us must work for his own improvement, and at the same time share a general responsibility for all humanity, our particular duty being to aid those to whom we think we can be most useful. -Marie Curie
Well there's a press release out now with the release date and official cover art. A couple of new gameplay videos were released for She-Hulk and Zero as well.
She-Hulk & Zero Gameplay 1
She-Hulk & Zero Gameplay 2
The European release date is February 18th, 2011.Seeing as this is the season for giving, we have decided to drop a ton of new Marvel vs. Capcom 3: Fate of Two Worlds information, covering the Special Edition, preorders, new characters, and the release of the box art. Starting off, we are pleased to announce that Marvel vs. Capcom 3: Fate of Two Worlds is launching on February 15th, 2011.
On top of that, yesterday it was revealed that She-Hulk from the Marvel universe and Zero from the Capcom universe are joining the roster of characters for Marvel vs. Capcom 3: Fate of Two Worlds. She-Hulk’s mean-and-green attitude and Zero’s high-tech prowess will be welcome additions to the highly-anticipated fighting title.
Those looking to dive deeper into this epic fighting experience will get the following:
- Steelbook case featuring exclusive art work
- Comic/Art book- A 12-page prologue comic, written by Marvel writer Frank Tieri, plus campaign art and a curated selection of fan art.
- 1-month Subscription to Marvel Digital Comics, providing unlimited online access to Marvel content
- 2 Playable DLC Characters – Shuma Gorath and Jill Valentine. Content is available 4 weeks post-launch.
Indeed, not only are we announcing the Special Edition, but we’re piling on the announcement of two new playable characters:
First, your favorite cap-poppin’ zombie-killer Jill Valentine is back for another round. She’s sporting her Resident Evil 5 battlesuit and packing serious heat. She’ll be joined by Capcom comrades Arthur, Nathan “Rad” Spencer, Wesker, Tron Bonne, Viewtiful Joe, Amaterasu, Dante, Ryu, Morrigan, Chris Redfield, Felicia, Trish and Chun-Li.
Next-up is everyone’s favorite one-eyed demon Shuma-Gorath, famous for delivering his unconventional brand of tentacle-based combat with a little magic thrown in. Other Marvel characters include Magneto, M.O.D.O.K., Spider-Man, X-23, Dormmamu, Thor, Deadpool, Hulk, Wolverine, Iron Man, Captain America, Doctor Doom and Super-Skrull.
For those that go out and pre-order the game today, GameStop has something exclusive to reward your good taste. Gamers will be able to pick up a set of three exclusive Console Decals to spruce up their hardware—MvC3 style. The collectible decals feature Ryu, Wolverine, Deadpool and Dante, plus the essential move-set for each hero. For a closer look, check out GameStop’s listing here: www.gamestop.com/browse/ProductMerch.asp...
Finally, today is the day that we reveal the stunning new box art for Marvel vs. Capcom 3: Fate of Two Worlds. Check it out for yourself at the Capcom press center or Capcom Unity.
Adi Granov, the phenomenal artist that designed the armor for the Iron Man movies, is the cover artist behind this riveting piece. His unique approach to illustration with digital painting enables him to blend a near photo-real aesthetic with a surreal interpretation of texture and color. The result is a compelling art piece depicting an epic battle between Marvel and Capcom characters.
It’s an exciting package we have coming next year. Get set for the ultimate 3-on-3 faceoff when Marvel vs. Capcom 3: Fate of Two Worlds hits PlayStation 3 and Xbox 360 on February 15, 2011.
Don't like the boxart so much.
Jill looks fantastic.
-----------------
I'm going to miss Zombie/Tyrant-Summoning, Herb-using Jill.
At the same time, I welcome ninja-dash/leaping, machine-gun, screaming-in-pain Jill.
And that steelcase-totting, free-DLC-with-pre-order release date.
Term DLC is too misleading. It's just a time based/purchase based unlock.
"Our hearts are full of memories but not all of them reflect the truth. The heart isn't a recording device. Even important memories change with time. They warp or fade, leaving us with but a shadow of what we hoped to remember." 天の道を行き、全てを司る。これは僕の世界。
Is that a problem? >_>
-----------------
It gives the false impression that more contents are being developed when it's not.....
"Our hearts are full of memories but not all of them reflect the truth. The heart isn't a recording device. Even important memories change with time. They warp or fade, leaving us with but a shadow of what we hoped to remember." 天の道を行き、全てを司る。これは僕の世界。
When it's not?
DLC on disc is entirely benificial, since it means you won't have to download some patch to be able to play with people that do have the DLC enabled.
This also indicates that extra characters via DLC is at least possible.
-----------------
Disclaimer: This is not directed at anyone in particularly, since it is a systemic problem in the gaming community.
I'm getting really sick of the argument that we're being "robbed" by DLC. It's even worse when the claim is made that it's a game disc unlock. Yes, Horse Armor in Oblivion was a ripoff, and the colors in SSFIV and BlazBlue are too, but you don't have to buy it.
Even when it is something more crucial like a character in a fighting game, it's still not wrong.
There seems to be a fundamental disconnect with gamers and knowing how the dev cycle works. At some point, major development needs to stop. Then it shifts to QA and Testing before working its way out the door to go Gold (pressing discs). What exactly are the artists, modelers, and other creative parts of the team supposed to do, sit around for a few months and tweak an asset once or twice when a tester identifies a problem?
No, they start working on new stuff! But maybe this won't make it into the game in time, maybe their animation is only half done at this point, perhaps Jill and Shuma-Gorath aren't going to have time to be balanced. The last one is vitally important to a fighting game, and takes a lot of time to properly tweak. MvC2 was notorious for having a few unbeatable individuals, not just teams.
Jill and Shuma-Gorath being available 4 weeks after launch leads me to believe they're not anywhere near close to being done. Accounting for testing, the final coding, pressing the discs and distribution, that means that everything else has to be done and ready two full months before Jill and Shuma-Gorath are coming out.
DLC is great because we get more content without paying full expansion pack prices or having to wait for sequel.
/rant
Sorry Psyke, you set me off, but Joystiq commenters have been pissing me off for months about this stuff.