*makoto ;P
I don't advice using Makoto unless you've used her in 3rd strike, same with Ibuki. They are on the harder side to just pick up and play ( like Juri is).
*makoto ;P
I don't advice using Makoto unless you've used her in 3rd strike, same with Ibuki. They are on the harder side to just pick up and play ( like Juri is).
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Well I just went online and with SFIV and there is hardly anyone about... I think people might have just migrated to SSFIV. Had a chat with my bro and looking at the cheapest price of £19.29 I think I am going to go ahead and get the new game, if only to still have people to play with online.
I hope Capcom releases a patch that will allow you to change that. I'd rather hear the character themes instead of the stage music when I'm fighting the CPU.
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There's a short film coming out this Thursday called "Street Fighter: Legacy". Below are two teaser clips from it.
Teaser 1
Teaser 2
Ken looks spot on, but Ryu seems kind of old.
Good stuff. Ken looks like the stunt actor for Dante in the DMC series....
"Our hearts are full of memories but not all of them reflect the truth. The heart isn't a recording device. Even important memories change with time. They warp or fade, leaving us with but a shadow of what we hoped to remember." 天の道を行き、全てを司る。これは僕の世界。
I never liked it when they made ken look full on "american", since he's half japanese.
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uh oh....
I think I'm in love w\ Ibuki ! I need to go through her training and tighten up all her moves, but I really like her and I did fairly well last night in ranked matches w\ her
I spammed this el fuerte guy w\ the move where she runs and like... twists their neck. It was halarious because it's similar to the moves el fuerte does. I was lol.
Slide move spam really doesn't work in high level play ;P.
Try stuff like jlk, > jmk, lp, mp(double hit), hk, chk, command dash, throw.
or replace the lp target combo with hp, hk, chk instead for more damage.
After the command dash you could also just cross up and do the entire combo all over again, or just jmk crossup into command throw, or instead of dash do the slide throw, or do the overhead kick thingy....
So many options after her target combo's, use em well to just totally mindgame your opponent ;P.
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Here's another short film called Street Fighter: Beginnings End
The short consisted of a $400 (out of pocket) budget, was shot on the Canon EOS 7D, edited in Final Cut Pro and effects work done in Adobe After Effects.
Full version of Street Fighter: Legacy is out now also.
I went from Juri, to Ibuki, and now I've been playing w\ DeeJay the past few days and doing pretty well! I've been going on good win streaks and i think i'm at 1600bp w\ DeeJay
Haha, there's a version of Indestructible with Flo Rida rapping on it. That took me by surprise when I first heard it.
EXILE - THE NEXT DOOR ‐INDESTRUCTIBLE ‐ featuring FLO RIDA
idk what it is.... maybe the really good people are playing ssf4 and i just never played them in sf4... idk..
But, I have been getting some REDICULOUS matchups. I played a couple last night. One C Viper basically juggled me until I was dead, I literally couldn't do anything. Same w\ a seth, and vega. They have some nearly infinite juggle combo's where you can't even move!
There's a Super Street Fighter IV Patch coming out on June 15th. Here's what will be changed......
• Fei Long's infinite combo loop against Juri will be removed.
• Unblockable Ultras will be fixed. This is where you throw a fireball and the Ultra flash made it so your opponent could not block.
• Guy will no longer be able to be thrown while he's crouching and in a hit stun animation. A bug made it possible to combo throw moves while he was in this state.
• Ibuki's invincibility window on wake up — under certain circumstances — was too long, this will be fixed.
• The 2nd hit of Ibuki's Spinning Kicks missing Chun-Li will be fixed.
• Counter hit damage on M. Bison's (Dictator) Ultra 2 was too low.
• Sagat's Angry Charge was not working properly in some instances (EX-Tiger Uppercut doesn't get damage upgrade in some cases).
Note: This is the same day the free Tournament Mode DLC will be made available, these fixes will be rolled into the package.
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About Tournament Mode itself......
• Tournament Mode is a head-to-head in single-elimination tournament with brackets, which works with 4 or 8 players.
• You can watch other tournament matches in progress while you're waiting for your turn and voice chat. Players competing can hear you as well, but if it annoys you, there's a mute option.
• To help with lag, spectators will be a little bit behind the actual match that's being played.
• Tournament Mode works with SSFIV's extensive recording feature.
• There are no battle points or rankings, but Tournament Mode will give players unique and special online titles, which can be won and lost from other players.
• Like SSFIV's other online modes, character selection is double-blind.
• Tournaments will continue on even if a participating player drops out.
• While the max amount of people a tournament can hold is 8 players, a 9th person can be there as the host. If the host drops, another will be found.
I just realised that Jon Foo, who played Ryu in Street Fighter Legacy, also played Jin Kazama in the Tekken movie. No wonder he looked so familiar.
"Our hearts are full of memories but not all of them reflect the truth. The heart isn't a recording device. Even important memories change with time. They warp or fade, leaving us with but a shadow of what we hoped to remember." 天の道を行き、全てを司る。これは僕の世界。
Have you guys been playing tournament mode?
I've been playing SSF4 for the past few days and have found tourny mode ( when you get a full lobby ) to be pretty fun.
It's pretty cool to have the set number of people and progress through a bracket, especially if you keep players through a couple cycles, despite playing fewer matches i found it more enjoyable than doing arcade mode w\ ranked match invites.
The Arcade version of Super Street Fighter IV is out at test locations and the character select screen shows 2 extra slots. There's also a Video of someone playing the Arcade Version. You can see the 2 extra slots at the 10:08 mark.
People are saying that the new characters will be Alex and Rolento. I was hoping for one new female at least. (Karin)
So, the home version of this will be Super Street Fighter IV Turbo?
"Our hearts are full of memories but not all of them reflect the truth. The heart isn't a recording device. Even important memories change with time. They warp or fade, leaving us with but a shadow of what we hoped to remember." 天の道を行き、全てを司る。これは僕の世界。
There probably won't be a "home version" just DLC. Super Street Fighter 4 was the last SF4.
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They'll just make these 2 new chars DLC and probably charge us for them.
Moving onto the home version of the game, Famitsu asked the obvious question: will all those arcade adjustments make it into the home via an update? Replied Ono, “For me, the IV series ends with Super SFIV. We want both Super SFIVs to be played for a long time, so we’ll listen to feedback after the arcade version is released to determine if players want the home version updated.”
Famitsu also asked if any such updates for the home version would be free. Replied Ono, “If it’s a tuning update similar to the June 15 update, I believe we’d be able to offer it for free. However, if it’s the kind of update that adds new moves, it’s possible that it could be paid.”
Street Fighter IV's producer Yoshinori Ono announced that more costumes would be available for Super Street Fighter IV this Fall. Ono said that after shipping more than 4 million copies of Street Fighter IV and Super Street Fighter IV, the demand for new, even more flamboyant world warrior costumes is not falling on deaf ears.
He also announced that the blank character slots for Super Street Fighter 4's arcade version, wouldn't be revealed until the Tokyo Game Show in September.