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Thread: Game: Super Smash Brothers Brawl

  1. #341
    Awesome user with default custom title XanBcoo's Avatar
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    Quote Originally Posted by KoKo37
    However, Toon Link, Gannondorf and Wolf, I think those 3 are my biggest disappointments. In fact, if all 3 of those characters had a unique move set, I think I would like this roster
    Yeah, you know I really won't defend the Wolf and Toon Link thing. It is kinda disappointing. I just think the differences will stand out great enough to make it not matter.

    Also: 4 way battle with Wolf, Olimar, Falco and Ice Climbers

    Includes Olimar's Final Smash "End of Day". Pretty hardcore.

    Edit:
    R.O.B. Training mode: Specials and Final Smash
    Lucario Training mode: Specials and Final Smash
    Wario Training Mode: Specials and Final Smash
    Gannondorf Training mode: Specials and Final Smash

    Wow, Lucario is actually significantly different than Mewtwo. I think I really like him. Gannondorf was also changed up a bit to make him less clone-y.
    Last edited by XanBcoo; Thu, 01-31-2008 at 12:09 PM.

    <@Terra> he told me this, "man actually meeting terra is so fucking big", and he started crying. Then he bought me hot dogs

  2. #342
    Jinchuuriki Knives122's Avatar
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    Falco in 1 vs. 1 action

    Most of his move set is different.

    R.I.P Captain America.

  3. #343
    Banned darkshadow's Avatar
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    Quote Originally Posted by XanBcoo
    There's something fundamentally wrong about complaining about this number. I think once you start playing through the game with each and every one of these guys, you'll realize just how large that number is. This isn't M.U.G.E.N., any roster higher than 40 is just unrealistic. In any case, there are 36 characters since Zero Suit Samus can be selected from the selection screen by holding R. This was recently confirmed.

    Besides that, I do understand your gripe about the clones. But out of the 36, only 6 are "clones". That's 30 unique characters, 10 of which are new additions. And even the word "clone" is a loose term since the characters share fundamental similarities, and little beyond that (barring Fox's trio).

    36 characters
    26 old guys - perfectly acceptable in Melee
    10 new additions - including Sonic and Snake
    6 clones - 4 of which are returning from Melee; so it's hardly unexpected


    Once you stop saying "only" this and that, the roster is pretty fucking beefy, and I can't see much wrong with it. Wolf and Toon Link were a bit of a letdown, but again, it's all in how the information was presented to us.
    Lol what, tekken 6 has 40 chars, and soul calibur 3 had 42 chars..... and these are all fighting games with very big moves lists and such, yet brawl with its miniscule moves list per char couldnt have more then 35.

    You could come up with an excuse like, those are deep fighters or whatever, but a game like narutimate hero accel 2 has 62 chars, how they do it? they dont do rediculous stuff like make big cuts from the roster ( except for joke and guest chars).

    Utter Phail.., i just hope sakurai thought of something smart like Downloadable characters.... *sigh*
    -----------------

  4. #344
    Moderator Emeritus Assertn's Avatar
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    In most other fighting games, the move list is the only unique element in every battle.
    In smash bros, there are far more things to worry about than just the move list.

    Besides, I find more complexity and strategy from the simplicity of the character gameplay vs holy-fucking-shit-up-up-down-Select-A fireball that does 5% damage!!!
    10/4/04 - 8/20/07

  5. #345
    The Fallen Abdula's Avatar
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    I concur, you really can't compare Smash to other fighters.
    Dreaming impossible dreams.
    Sapphire is awesome!

  6. #346
    Brawl is a combination of placing, moves, settings, and timing. Soul Caliber is just a series of combos. There is definitely a huge difference. Im glad there isn't more than 40 characters.

  7. #347
    Awesome user with default custom title XanBcoo's Avatar
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    Quote Originally Posted by AssertnFailure
    In most other fighting games, the move list is the only unique element in every battle.
    In smash bros, there are far more things to worry about than just the move list.

    Besides, I find more complexity and strategy from the simplicity of the character gameplay vs holy-fucking-shit-up-up-down-Select-A fireball that does 5% damage!!!
    Yeah, this was similar to my response. Smash Brothers is unique and deep enough in quality to not warrant having 50 throw-away characters.

    I mean, the first game only had 12, and it's still pretty amazing. Brawl has 36 characters, plus all the other insane shit Sakurai stuffed in there.

    The stage editor gives the game literally unlimited replay value. And you're complaining because you wanted more characters? Most guys only main with 1 or 2 to begin with. What do you need with 50 others?

    <@Terra> he told me this, "man actually meeting terra is so fucking big", and he started crying. Then he bought me hot dogs

  8. #348
    Procacious Polymath Ryllharu's Avatar
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    Fwd, Back, Fwd, Half-circle forward = Dizzy's Gamma Ray! The only complicated inputted attack I will never forget. (Also one of the few worth the complicated move if your timing was good.)

    Smash has never been about the inputs, or so much the characters. It's supposed to be a fun fighter that's easy for anyone to get into. Sure, there's all the "advanced" techniques (read: exploited glitches) and insane frame analysis like any hardcore 2D fighter has, but at it's core the only requirement of Smash was timing. Or...you could just C-stick if you were new or lazy.

    I always saw Smash Bros. as a series where the ITEMS were the most fun part. What other major fighting franchise incorporated items? There were also so many of them. Granted, purists (read: tourneyfags) will turn off all the items and demand the ultra-bland arenas, but the appeal for me was always the totally chaotic feel of a free-for-all match with all items on and the item rate set to "excessive."

    It didn't matter if Guy-down-the-hall was insane at recoveries, you just hit him in the face with a barrel and won the match when it somehow exploded.

    Call it luck, call me a bad player for never bothering to learn wavedashing, I was only in it for the fun.


    -------------------------------------
    At least now the tourneyfags will have to at least leave the Final Smash on. Even they are not immune to its shiny luster, overpowered attacks and amusing animations (in some cases).

  9. #349
    Moderator Emeritus Assertn's Avatar
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    I've got nothing against itemless final destination matches because, let's face it, it IS a little more competitive to minimize the randomness of a match. I usually like to keep items low, but I never had anything against the crazier stages like poke floats. I just like matches where players can utilize pure skill that they've developed through experience.

    Glitch exploits are retarded, and developing your skills primarily off of training mode using cheap tricks people post in the smashboards forum is dumb and alienating to your friends.
    10/4/04 - 8/20/07

  10. #350
    Procacious Polymath Ryllharu's Avatar
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    I agree, my friends and I typically play with a reduced number of items (the pill capsules, Homerun bats, food, the little freeze block, pokeballs, beam sword, and few others) with the dispersal rate lowered. Then either the Temple, Poke Stadium, or the starfox level (forget the name of the ship).

    But I've always enjoyed the occasional item-heavy match at the Mushroom Castle.

  11. #351
    Awesome user with default custom title XanBcoo's Avatar
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    4 player Giant Melee on Final Destination with Super Mushrooms set to Very High is still my favorite crazy fight.

    Otherwise yeah, low-ish items, on a large stage like Hyrule Temple or Corneria is probably the best kinda fight when you want to play "competitively".

    <@Terra> he told me this, "man actually meeting terra is so fucking big", and he started crying. Then he bought me hot dogs

  12. #352
    The Fallen Abdula's Avatar
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    Quote Originally Posted by XanBcoo
    4 player Giant Melee on Final Destination with Super Mushrooms set to Very High is still my favorite crazy fight.
    No way, that is just way too much. They call me the Item King. Anyone anytime anywhere, Bob-omb to the face.
    Dreaming impossible dreams.
    Sapphire is awesome!

  13. #353
    Awesome user with default custom title darkmetal505's Avatar
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    I played Melee with the so called "cheap tricks." I found more than often that people were eager to learn them rather than alienate me.

    Some chain throws are included, intentional or not. I saw a video of a King Dee Dee down throw Ike across the stage and then just edge guard really well. Could have been a result of bad DI though.

    My only beef is that L-cancelling seems to be gotten rid of. So certain jabs or pokes will now result in a shield grab or similar counter. Guess it's up to the player to be extra tricky or careful. It also puts more of an emphasis on special moves and learning the blockstun of different moves.

    From the videos I've seen on youtube, it seems like items just dominate the playing field. It was really hard to follow what was happening sometimes. I like the occasional item bash, but if I want to fight somebody straight up, I would much rather play minus items (except Final Smashes, because those look tasty).

  14. #354
    Awesome user with default custom title UChessmaster's Avatar
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    Personally i know how to do advanced techniques, but when i play with someone i play however that person plays, can`t say i love items but i don`t mind playing without them.

    Anyway... the game seems to be a dual layer dvd, since there was no wii dual layer raw dumper there is no iso... yet, because a program was released, it seems to be almost 8gb

    The game does NOT works on wiikey but it does on cylowiz
    You cannot hope to build a better world without improving the individuals. To that end each of us must work for his own improvement, and at the same time share a general responsibility for all humanity, our particular duty being to aid those to whom we think we can be most useful. -Marie Curie

  15. #355
    Awesome user with default custom title darkmetal505's Avatar
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    If anyone is interested, here is some more in depth stuff from the game:

    http://smashboards.com/showthread.php?t=140981

    Crouch Cancel is gone, which makes Samus even worse.

  16. #356
    So, now the Brawl OST is floating around on the internet.

    As a listener to primarily vidya gaem music, this is a veritable goldmine. I can say this because I'm only on the second portion of tracks (Donkey Kong-related) and it's already bringing a tear to my eye (and to think I never paid much attention to DK Country's music).

    KIMOCHI~II

  17. #357
    Moderator Emeritus Assertn's Avatar
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    Quote Originally Posted by bagandscalpel
    So, now the Brawl OST is floating around on the internet.

    As a listener to primarily vidya gaem music, this is a veritable goldmine. I can say this because I'm only on the second portion of tracks (Donkey Kong-related) and it's already bringing a tear to my eye (and to think I never paid much attention to DK Country's music).
    Feel free to link@, bag and scalpel
    10/4/04 - 8/20/07

  18. #358
    Quote Originally Posted by AssertnFailure
    Feel free to link@, bag and scalpel
    Sorry, I totally didn't mean to forget to post the link because I like to make more posts, but here:

    http://www.mininova.org/search/?search=brawl+ost

    Pick your poison. Although, for some reason, the torrent I'm using is one I found on thepiratebay, and for whatever reason, it seems to have fallen out of existance from the website's search engine. Funnily enough, I'm still using it to download the OST piecemeal.

    EDIT: Pick the torrents that claim to be already labelled.

    KIMOCHI~II

  19. #359
    Awesome user with default custom title UChessmaster's Avatar
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    got the game! unlocked, marth, ness and luigi, anyone wants to play online with me?
    You cannot hope to build a better world without improving the individuals. To that end each of us must work for his own improvement, and at the same time share a general responsibility for all humanity, our particular duty being to aid those to whom we think we can be most useful. -Marie Curie

  20. #360
    Moderator Raven's Avatar
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    Have fun with the game, all. I won't see it here for probably 4-6 months. I'll join you then.
    I think I know precisely what I mean
    when I say it's a schpadoinkle day

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