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Thread: Game: Super Smash Brothers Brawl

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  1. #1
    Awesome user with default custom title XanBcoo's Avatar
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    Update: I can't wait to say,

    You
    Me

    Stamina Mega Flower Curry Heavy Slow Angled Bunny Brawl!


    NOW!

    Great update though, 'cause this is something I've always wished for. I'm always going back and forth to the item switch menu in Melee, turning off and on Super Mushrooms and Pokeballs and whatever. This and the My Music feature are really gonna make this game enjoyable.

    <@Terra> he told me this, "man actually meeting terra is so fucking big", and he started crying. Then he bought me hot dogs

  2. #2
    Moderator Emeritus Assertn's Avatar
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    Quote Originally Posted by XanBcoo
    Update: I can't wait to say,

    You
    Me

    Stamina Mega Flower Curry Heavy Slow Angled Bunny Brawl!


    NOW!

    Great update though, 'cause this is something I've always wished for. I'm always going back and forth to the item switch menu in Melee, turning off and on Super Mushrooms and Pokeballs and whatever. This and the My Music feature are really gonna make this game enjoyable.
    It's not the same thing as the item menu. Item menu just determines what items show up. This is for permanent status effects.
    10/4/04 - 8/20/07

  3. #3
    Procacious Polymath Ryllharu's Avatar
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    You can make the gravity heavy, the size huge, speed slow, angle camera, put on curry, and have a Godzilla battle the whole match.

    Not too great for really competitive play, but fun nonetheless.
    Last edited by Ryllharu; Thu, 09-13-2007 at 12:13 PM. Reason: spelling errors

  4. #4
    Moderator Emeritus Assertn's Avatar
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    I wonder if you can set your HP for stamina.

    It was actually a pretty neat mode to play around in, but you never had much health to begin with.
    10/4/04 - 8/20/07

  5. #5
    Awesome user with default custom title XanBcoo's Avatar
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    Quote Originally Posted by AssertnFailure
    It's not the same thing as the item menu. Item menu just determines what items show up. This is for permanent status effects.
    Ah damn, I totally misread that last night. Dunno why I assumed you'd be able to customize and save item settings.

    Still think it'd be a great idea.

    <@Terra> he told me this, "man actually meeting terra is so fucking big", and he started crying. Then he bought me hot dogs

  6. #6
    Awesome user with default custom title UChessmaster's Avatar
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    today was... best... update... ever...

    online ftw
    You cannot hope to build a better world without improving the individuals. To that end each of us must work for his own improvement, and at the same time share a general responsibility for all humanity, our particular duty being to aid those to whom we think we can be most useful. -Marie Curie

  7. #7
    Banned darkshadow's Avatar
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    I think its fair to say... we all knew about that already...
    -----------------

  8. #8
    Awesome user with default custom title UChessmaster's Avatar
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    i think its fair to say, official confirmation > especulation, cause that was all it was before being confirmed
    You cannot hope to build a better world without improving the individuals. To that end each of us must work for his own improvement, and at the same time share a general responsibility for all humanity, our particular duty being to aid those to whom we think we can be most useful. -Marie Curie

  9. #9
    Banned darkshadow's Avatar
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    Quote Originally Posted by UChessmaster
    i think its fair to say, official confirmation > especulation, cause that was all it was before being confirmed
    *cough*
    Quote Originally Posted by IGN
    "Even better, the game will be fully online playable in addition to featuring a robust multiplayer mode. "My plan is to include Wi-Fi connection compatibility and online functionality. One of the primary reasons Super Smash Bros. Brawl was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that," added Sakurai."
    http://wii.ign.com/articles/707/707504p1.html

    That was at E3 2006! lawl.
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