No way, that is just way too much. They call me the Item King. Anyone anytime anywhere, Bob-omb to the face.Originally Posted by XanBcoo
No way, that is just way too much. They call me the Item King. Anyone anytime anywhere, Bob-omb to the face.Originally Posted by XanBcoo
Dreaming impossible dreams.
Sapphire is awesome!
I played Melee with the so called "cheap tricks." I found more than often that people were eager to learn them rather than alienate me.
Some chain throws are included, intentional or not. I saw a video of a King Dee Dee down throw Ike across the stage and then just edge guard really well. Could have been a result of bad DI though.
My only beef is that L-cancelling seems to be gotten rid of. So certain jabs or pokes will now result in a shield grab or similar counter. Guess it's up to the player to be extra tricky or careful. It also puts more of an emphasis on special moves and learning the blockstun of different moves.
From the videos I've seen on youtube, it seems like items just dominate the playing field. It was really hard to follow what was happening sometimes. I like the occasional item bash, but if I want to fight somebody straight up, I would much rather play minus items (except Final Smashes, because those look tasty).
Personally i know how to do advanced techniques, but when i play with someone i play however that person plays, can`t say i love items but i don`t mind playing without them.
Anyway... the game seems to be a dual layer dvd, since there was no wii dual layer raw dumper there is no iso... yet, because a program was released, it seems to be almost 8gb![]()
The game does NOT works on wiikey but it does on cylowiz
You cannot hope to build a better world without improving the individuals. To that end each of us must work for his own improvement, and at the same time share a general responsibility for all humanity, our particular duty being to aid those to whom we think we can be most useful. -Marie Curie
If anyone is interested, here is some more in depth stuff from the game:
http://smashboards.com/showthread.php?t=140981
Crouch Cancel is gone, which makes Samus even worse.
So, now the Brawl OST is floating around on the internet.
As a listener to primarily vidya gaem music, this is a veritable goldmine. I can say this because I'm only on the second portion of tracks (Donkey Kong-related) and it's already bringing a tear to my eye (and to think I never paid much attention to DK Country's music).
KIMOCHI~II
Have fun with the game, all. I won't see it here for probably 4-6 months.I'll join you then.
I think I know precisely what I mean
when I say it's a schpadoinkle day
They shoudn't had Samus armor removed. She's like............naked now : <!
little soul your dreams are waitin'
crapping up...
hold them closely
never let go, never let go... <3
Some "quick techniques" were talked about today in the Dojo:
http://www.smashbros.com/en_us/howto...chnique10.html
Sakurai also confirmed that you can change between Zero Suit Samus and regular Samus by not only holding shield before the match starts, but also by mashing your taunt buttons rapidly in game.
That's pretty neat!
<@Terra> he told me this, "man actually meeting terra is so fucking big", and he started crying. Then he bought me hot dogs
Holy shit. There are some of the serious hardcore 2D-fighter techniques in there. These are the kinds of things we see in some of the SF games, Guilty Gear, Melty Blood, and even Virtua Fighter. Yes, I know VF is a 3D, but its one of the most technical fighters period, and Smash shares Ukemi with it among a few others.
Ukemi is a mixture of teching and DI. Essentially if you air dodge after an attack (preferably opposite the direction of the blow) you cancel the momentum significantly.
Perfect shielding was insanely hard to do in Melee even with awesome reflexes, let's see how it pans out in Brawl.
Small jump or short hop was already vital in the SSB64 and Melee if you wanted to play competitively. It led to the SHFFL of aerials and such. Good thing they pointed it out because it is really important.
I'm confused, is "Ukemi" not exactly the same thing as "teching"?? Where are you getting the rest of that from?Originally Posted by darkmetal505
<@Terra> he told me this, "man actually meeting terra is so fucking big", and he started crying. Then he bought me hot dogs
"For those of who were spoiled on the star-studded roster of the game, you may have noticed that there certainly is room for quite a few more people.
It seems that even the game's director, Masahiro Sakurai, thought the same thing, as he allegedly plans to release new content for the game via a dedicated channel on the Wii. This title would be named SSBB: New Challenger (Challenger Approaching)
and it would grant you additional content for the game in return for Wii Points.
This comes from a scan of an interview with none other than Sakurai himself - a two-page spread of nothing but Brawl, Brawl and more Brawl."
*hugs mewtwo
btw mewtwo and roy and some others ( toon zelda, another pokemon, blablabla)
are already in the game, they are just lacking geometry data, but most of you prolly already knew that.
Way to ruin the game for everyone else really quickly tourneyfags...
I have to say, it's disgusting that the first thing so many of these people do after unlocking most of the characters (if they even waited that far) is to spend 80 hrs straight looking for exploits.
Neg rep me if you have to, but can't these types of people just enjoy the damn game like the rest of us? Nooooo, they need an "edge" that they happen to only be able to achieve consistently under highly controlled circumstances.
There's nothing to say Nintendo can't patch this game and remove a couple of these glitches. Darkshadow already posted the possibility that Sakurai would and quite possibly can update the game.
This is...after all, the first Nintendo console connected to the internet.
Whoa, you make it sound like there are people out there whose purpose it is to ruin your Brawl experience.Originally Posted by Ryllharu
First of all, there are no established "tourneyfags" for Brawl, yet- only those developed through Melee. And why is it so disgusting to play the game to see if the strategies of old that worked for some can still be found? Also, some glitches and the like for new games are usually discovered strictly by accident.
Besides, like Xan said in his post, there's nothing gamebreaking. You really only ought to be complaining if, say, it was discovered that there was a way to make every smash attack an instant KO in every instance.
KIMOCHI~II
What I don't fully understand is why people dislike it when people play Melee competitively. It has literally no affect on their lives and how they play whatsoever. If I want to play Melee/Brawl with items and never do a single advanced move, then by all means I would do that, but I sure as hell wouldn't start cheering when I find out wavedashing and L-cancelling are removed. It obviously never had any bearing on how I played in the first place, so why would I care whether it was in or out? Similarly, I wouldn't start complaining when new techniques are discovered because I would never use them anyway.
Brawl definitely won't match the speed of Melee, which is one of the things I found really fun and made it into the competitive game it became. Granted some of these new techniques are ridiculous, but the ones that will help Brawl approach Melee's speed, I will gladly accept.
You didn't hear the cry of relief from them when Final Destination was listed on the site?Originally Posted by bagandscalpel
I also assume they will carry over many of the same stage restrictions, and plenty new. Oh, New Pork City has a monster that can instant-kill out? Out. (Despite you largely knowing where it is, and thus making it a strategy to push your enemy into it). The characters not allowed will undoubtedly change, with all the balancing, but it's only a matter of time.
@darkmetal: It's not Melee, it's any fighting game. There's always a select few to even just that one guy who sucks all the fun out of every fighting game. Tekken? You can't use Eddie (okay, I will give them that one, since most Tekken games, I don't know about the newer ones, have no counter system). How about Guilty Gear? Can't use Instant Kills (despite how much skill is required to not miss, and the huge disadvantage if you do). Can't use EX modes, at all (despite damage not really being affected, only move lists). Soul Caliber? Can't use several stages, and a few characters.
All in the name of "playing competitively." It's a fighting game, a genre designed for the arcades and competitive play. There's always going to be some advantage or another. You can get around the majority of them if you really are as good as you claim to be.
Nop, you can make your own stages...Originally Posted by Ryllharu
Here`s an idea, we don`t whine about the way other people play the game, the game is customizable for a reason, there is an item off/on option for a reason, stage select for a reason, character select screen for a reason, personal preferences, let`s support them.
You cannot hope to build a better world without improving the individuals. To that end each of us must work for his own improvement, and at the same time share a general responsibility for all humanity, our particular duty being to aid those to whom we think we can be most useful. -Marie Curie
Talking about stages, now? Again, no one is degrading the quality of the game by not allowing you, personally, to play in any stages. Honestly, if you disapprove of that "Final Destination only" rule in whatever tourney you attend that much, just start your own tournament with your own rules.Originally Posted by Ryllharu
Also, I can only speak for Guilty Gear, but the reason those items you listed are (except for IKs, since anything console-only are banned) prohibited is because tourneys (for any fighting game) are generally ARCADE-version. Better case for EX mode would be that it's horrendously balanced- only few EX characters are worth using (EX Testament is bordering broken with insta-Warrant) and the rest are crap (EX Johnny? lol where's your damage options?).
KIMOCHI~II
I would have to agree with Ryllharu, but only for the Super Smash Bros. series. For games like Tekken and Soul caliber, they seem to be meant to be played that competitively. But for such a game as Brawl, it just doesn't strike me as one that people should be fretting over for finding exploits. Its more of a goofy game with whacky scenarios and to me it feels that it should be played simply for the fun of it.
Not that I would stop other people from wasting their valuable time trying to find techniques such as wave-dashing, they can do what they want. But I'd be a little discouraged from playing with a group of people who are constantly on the look-out for new techniques to instant KO.
I will gladly concede that most of the Brawl glitches are just for fun, but I can't help but see that in those videos, the people doing them were hunting for competitive exploits (except maybe the Jumbo Jiggly, which certainly happened by accident). Someone was looking for an alternative to wavedashing, which we all knew was gone (not that I ever even bothered to learn it, I only play with friends).