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Sat, 05-29-2010, 08:29 PM
#1
watch this:
http://www.youtube.com/watch?v=_ant4Wfc4b0
the cool thing is that units can wield 3 different (or more?) weapons now
so a rifle for long range, machine gun for burst, flamethrowr for close range
and now imagine
8 players, everyone chooses a different character
they barricade themselves somewhere
you hear one marine scream
"Zerg incoming, defend yourselves!!!"
everyone starts shooting and tries to stop the swarm as they manage to cross the barricade
"Fall back!" while retreating, the technican class runs up to the consoles and activates a few towers to cover their retreat and the heavy gunner jumps into the Goliath mechs and wreaks havoc over the zerglings
oh pls, someone create such a map ^^
http://www.youtube.com/watch?v=E4w1Xfdk5ZA basically just like this, only better and bigger
or maybe rebuild omaha beach and add a few comp-marines who also help defend against invading forces.
Last edited by KrayZ33; Sat, 05-29-2010 at 08:37 PM.
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Thu, 06-03-2010, 01:14 AM
#2
Zerg Rally Tricks:
As always, the key to the zerg is mass mass mass. Its important to not stop production even during a heated battle, and you'll likely want your backup to head straight to the front lines. Then again, maybe you'd rather keep them back in case the enemy tries to sneak attack while your army is out? Well in any case, rallying is the way to go. Here's a few things you can do with rallies for zerg.
1) Hatcheries have 2 rally points. I don't recall if I mentioned this already, but they do. One is for the drones, the other is for everything else. Just click on a hatchery, right click on a resource, and you'll automatically set the drone rally point. Click on a hatchery and right click anywhere else to set the rally point for your other units. If you group all your hatcheries, you can easily control their collective rally points the same way.
2) You can shift+click multiple points for your rally. Use this if you prefer your units to flank a destination from the side, rather than a b-line straight across. Especially handy for fliers.
3) You can override rally points for each unit. Just select an egg and right click on the map, a resource, an enemy, etc, and the unit will rush to execute its command. If you are massing units that you want to back up your army with, but don't want to mess up your hatchery rally points, just click a rally point after evolving the larvae before you select off them. Only that batch of units will arrive at the new destination.
Note: Another useful fact about rallying for all 3 races - units now rally via the attack command instead of the move command. This means you no longer have to worry about them ignoring enemies right out of the gate like they used to in the original.
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