oOoOoOoOoOooOo going to google now.
I downloaded it last night but it was so late that I had to goto bed. I'll post results later on if I get it to work.
oOoOoOoOoOooOo going to google now.
I downloaded it last night but it was so late that I had to goto bed. I'll post results later on if I get it to work.
Last edited by itadakimasu; Wed, 03-10-2010 at 03:14 PM.
I got the cracked beta insalled yesterday and it works!!!
The download included a map pack, the beta client downloader, and a launcher program. Just have to install the beta client, and then put the launcher in it's directory. The launcher asks you for a map to open and it opens it, taking you directly into a game on that map.
I'm not sure if it give you a random race or not, as I only played one game.
There's something included to mod the difficulty of the AI. The computer I played against was .... on super easy I guess. It sent a single hydralisk early on to attack my base. Then when I went to attack they only had a few units.
Still.... pretty cool. it's alot different w\ the updated graphics from the original. Probably would get used to it after playing several games.
got my second key today, check ur e-mail, maybe someone is lucky and they sent out new invitations, my mail was a "Invite your Friend"-mail though.
The key is meant for people who is already in the beta to invite a friend.
Anyone happen to have an extra?
Gamestop is giving out free beta keys to those who preorder the game right now. Call your local Gamestop!
The cracked beta just lets you play single player and the AI isn't really smart so it wasn't a whole lot of fun. It's cool to build all the buildings though, and test the new units out.
* So...apparently the latest sc2 beta patch causes an infinite loop of the update program. So after waiting for so long, I can't play Bnet is down apparently too
Last edited by itadakimasu; Thu, 04-22-2010 at 07:46 PM.
got my beta key last night finally... gives me something to do while i sit at home recovering from my surgery. even though I only have this POS computer instead of mine for the moment its still quite a lot of fun even with the handicap of a slow comp.
anyone wanna play lemme knowww its Kage.sicpro
Starcraft 2's Official Release date is set: July 27, 2010
Link to the news over at Gametrailers
Updated Blizzard's Starcraft 2 Official Site
______________________________________
"Always be yourself... unless you suck."
I've been playing beta for 3 months now (legit, I was selected) and I love it, the changes and what not. It's really fun.
Got the beta from my preorder on gamestop.com. Initial thoughts...
This game is amazing. I was concerned by the introduction of immortals and reapers that the feel of the original might get lost by exaggerated paper/rock/scissor-ness of the new units, but it didn't really play like that at all. I can see potential for specialized strategies, although I definitely have to get more comfortable with the new units. Just like the original, though, this game is all about mass units.
My favorite part is how improved the micro-management is from the original. There were a lot of things I felt should have been in the original that weren't there, and my natural inclination when starting with this new version was to try them out. Amazingly, most of the tricks I felt should be there WERE there. Here's a few:
Rally to shortcut tasks:
It always felt like right-clicking rally points should behave the same way as right-clicking behavior for the units that are produced by those structures. For example, if you right click a marine to a bunker, the marine goes into the bunker. Now, you can automate this by setting the rally point of a barracks straight to the bunker. Even more significantly, however, is that you can set rally points of your home bases to resources, causing your drones to auto-harvest. This is crucial for multi-tasking your base's economy.
Structure grouping:
This is something I did a lot in the original, although to a more limited extent. Especially for zerg, I found it handy to assign number keys to my hatcheries, so I can quickly select them and spawn backup units for me while I'm busy with my army. However, previously, I could only assign one structure at a time, so if I had 4 hatcheries, I'd use 7, 8, 9, and 0 keys for each one. In this new version, you can assign multiple structures to a single number, so I could have all 4 of my hatcheries to just the 0 key. The beauty here, is that, like the way grouping worked with units in the original version, if you group similar structures, you can perform actions on all of them simultaneously. by clicking the select larvae button, I select the larvae from all 4 hatcheries, allowing me to easily micro-build my new armies. The protoss and terran benefit similarly, except with their queue structure, clicking on a new unit will add that unit to structure with the shortest queue. For example, if you select 4 gateways and click 'Z' 4 times, then each gateway will have produce a zealot. Massing units is super easy with this technique.
Grouped casting:
Along the same vein, smart-casting is now used by groups of units. In the original, if you had 6 high templar in a group, and casted psionic storm, all 6 would cast at the same place, which is a waste. Now casting only happens once per unit, so you can select your 6, and just click around without having to worry about overkilling. This is also handy for structures that cast. For example, the Nexus has an ability that speeds up production rates of structures. If you group all your Nexuses together, you can easily cast-click on all your active structures as long as a Nexus still has energy.
10/4/04 - 8/20/07
Well since i don't have the beta i don't follow this thread much, so have no idea if this has been posted. Tried to look back a few pages but saw nothing.
It's a series of videos called "I suck at Starcraft 2" made by TotalBuiscit who made a few funny WoW movies.
http://www.youtube.com/watch?v=92Rv-s-7rNk <-- first one. Right now there is about 10.
Very informative to see and actually learn a little yourself. Specially if you are not that good yourself with RTS multiplayer where people rush you. I myself is a slow builder when i play RTS-games and play mostly against computers and when i play people only times i do good of any kind is when the others are slow builders too that love to hoard the mighty armies ^^
But since i actually plan to play SC2 on multiplayer it's time to learn how to rush things up a bit. And i find this very informative and entertaining too since he jokes around with himself and how he used to suck in the videos.
Oh and don't forget it comes in 720p def so use it ^^
Ok, here's some more stuff. This time about team management.
Resource sharing:
Perhaps one of the most frustrating limitations of team play in the original was that players couldn't give resources to each other. Well, now they can. There's a small icon in the top right corner that lets you give or request X quantities of minerals or gas, which is very useful if anyone is struggling or finds themselves with a large surplus.
Shared unit control:
Another small icon near the top will display a list of the players in the game. In this window, there's a checkbox next to each ally called "Control." Basically what this does is allows that ally to share control with all of your units and structures, sort of the same way Team Melee worked in the original. This is particularly useful if want certain allies to micro a mixed army of yours and his units, while you perhaps control a separate army or focus on your own base.
Last ally standing:
This is important to remember: In team battle, you're no longer out until your team is out, so don't just suicide your units if your base is overrun. Hide your drones in your ally's base. He can give you the resources you need to rebuild later. If you still have an army, keep them around and use them effectively. You still win if your team wins, so might as well stick it through.
Dropped teammates:
Teammates who drop early won't screw you over (at least not quite as badly) as they may have in the past. A dropped player will automatically grant control to all allies, so their base and army can still be managed just the same as if the player was still there. Of course, it's much harder to micro two bases than one, so it still sucks when this happens.
10/4/04 - 8/20/07
I`m still waiting on a beta invite
You cannot hope to build a better world without improving the individuals. To that end each of us must work for his own improvement, and at the same time share a general responsibility for all humanity, our particular duty being to aid those to whom we think we can be most useful. -Marie Curie
you had(!) plenty of time to preorder the game on amazon, recieve a beta key
and cancel the order later...
however from what i've heard the beta is over @ the end of the month
and amazon was giving aways keys till 16th May.
Dominican Republic, i can`t pre-order cause i live in Dominican Republic
You cannot hope to build a better world without improving the individuals. To that end each of us must work for his own improvement, and at the same time share a general responsibility for all humanity, our particular duty being to aid those to whom we think we can be most useful. -Marie Curie
Unit command queuing:
To be honest I never did anything too advanced except scouting in the original SC with this, but I do know its been expanded upon in this new game. Like normal, holding shift and performing actions lets you queue up commands for each unit. However, now there are more complex command that can be queued. A great example is with Terran tanks. If you're turtling your tanks towards an enemy base, you typically want to move your tanks individually so they can protect each other, however this can take up a lot of micro time. Now you can queue the whole sequence easily for each tank. If your tanks are already sieged, just do this: Press D, hold shift, click to the new position, press E, and release the shift key. D will unsiege, move the tank, and E will siege again. The beauty here is you can do this and focus your attention on the next tank or your marines right away without having to go back to the first one.
Another nice queue feature are for structure building for Terran. While an SCV is constructing a building, you can give it orders to build something else, and it will begin it as soon as its done with its current project. You'll already see the placeholder for the new building, making it easier to batch structures side by side.
10/4/04 - 8/20/07
Blinking large groups of stalkers up a ledge can be much easier using shift clicks as well. Select group of stalkers, hold shift, right click (move) right below a ledge, then click to blink up the ledge while holding shift still. The stalkers won't blink until they are right below the ledge.