So here is a new development in Starcraft II, direct from Blizzcon 2008.
Starcraft II single player will be three separate games.
http://kotaku.com/5061980/starcraft-...r-is-a-trilogy
http://kotaku.com/5062018/starcraft-...layer-campaign
Instead of delaying the game until it is complete, they will just dump out the Terran campaign on us with full multiplayer. Then, much like expansion packs (and it had
better be priced appropriately), we buy the next two thirds of the story. The campains have been lengthened to 30 missions each, equivalent to the entire first game.
The story in actuality, is
not three different campaigns. Nope, they are the same campaign from three different perspectives, and the ending is the same for all three of them. Each will play uniquely from each other. As we've seen before, the Terrans for instance, must buy each of their unit types in the story mode to use them during the missions themselves. The Zerg and Protoss campaigns will each have their own, similar differences, they hint at the Zerg using diplomacy as their game mechanic.
I know a lot of people don't really care about the story in an RTS game (I didn't for C&C 3) but Starcraft was the one series where I actually enjoyed the story in the single player more than I enjoyed the multiplayer itself.