regardless of whether or not Renji's weakness from the Limiter and his getting pushed around by a nobody Arrancar pissed people off, I thought the main problem with his entire fight was how it was set up and carried out. I'm talking about the animation and sequencing.

First, I'm never a big fan of jumping back to a fight in the middle of it. The beginning of a fight is the most important, in my eyes, because it reveals the fighting styles and approaches the combatants use. So I didn't like that all of a sudden Renji had his Bankai out and was bloody while this other guy looked like he wasn't breaking a sweat.

Second, purposefully avoiding animated fight segments. They show Renji's Bankai flailing around a lot, and some of Ilforte's dodging and blocking, but I felt like they wanted to save money and animate the fight as little as possible. This is most evident when Ururu steps in, where she's hitting Ilforte but all we see are shots of her grabbing him (arms outstretched way beyond her possible reach...) and supposedly hitting him. The fight is also shown from an angle near Renji, where Ilforte and Ururu are tiny, flailing objects in the background. This seemed like pure laziness to me, and I hate that.

Third, like before, I think the idea of being Limited in such a high stakes mission is bogus bullshit.

Fourth, the goddamn dolls stepped in and they started playing that shitty new music track during that sequence. I hate bad music, especially during fights.

That's all for now.