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Thread: Next Generation Consoles

  1. #161
    Procacious Polymath Ryllharu's Avatar
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    Next Generation Consoles

    Here's one demonstrating how it works It's not the HL2 one, but it shows that you don't really need to move it that much either.

    Here's the one of a guy playing HL2 with the controller. The image in the upper corner shows the controller at work.
    The HL2 video

    The only time he spasms the nunchuck part is when he basically turns 90 degrees.

  2. #162

    Next Generation Consoles

    Just saw those videos. The first one looks like a fan hack, so not very credible. The HL2 video isn't using the Nintendo Revolution controller so it's really a proof of concept (equally useful) rather than a bona fide demonstration. You wouldn't be using the remote to turn 90 degrees, anyway, because that would be an exaggerated motion. You'd use the analog joystick for that. The controller is used to aim the crosshairs in view. Much more efficient movement.

    But anyway, in that CNN post, Reggie said that he wants to see a massively-multiplayer online game, so could it be a hint towards that Valve MMORTS game I was speculating about? Either way, Nintendo's obviously mad serious about Wi-Fi Connection (need I mention Mario Kart DS and the delayed Metroid Prime Hunters?). They're going to flip the script and make Xbox Live look like a gimmick. Sweet.

  3. #163
    Moderator Emeritus Assertn's Avatar
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    Next Generation Consoles

    Yeah, that was actually a gyro mouse he was using. But damn...kinda makes me wish the gyro mouse i got actually worked =(
    10/4/04 - 8/20/07

  4. #164
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    Next Generation Consoles

    well actually the revulution controller could be good in some ways, i jus found out that with an addon you can use it as a gun like you aim by moving the remote and shoot by a button and just move with the analog stick, and with a different addon i think i read somewhere you can use it for say fishing just move it up and use some buttons, that would be pretty cool n helpful XD, il quote waht Miyamoto said, and il also bold the stuff that i *Want* you to read if your to lazy to read it all lol.
    Nintendo guru Shigeru Miyamoto says more secrets of the next-gen system will be unveiled next year.
    TOKYO--Though it seems like Nintendo unveiled just about everything concerning the Revolution's controller at September's Tokyo Game Show, there are still some surprises in store, according to one of the company's most significant strategists.

    At the Digital Interactive Entertainment Conference held in Kyoto, Japan, Shigeru Miyamoto, Nintendo's chief game designer and creator of the Mario and Legend of Zelda franchises, gave the keynote speech. He talked about the history of controllers for Nintendo's various consoles, from the pre-NES systems to current consoles like the GameCube. He ended his lecture with words toward the future, specifically the Revolution, stating that there's more to its controller than what's already known.

    "The [Revolution's] controller still has another secret," stated Miyamoto. "But it's something that we'll reveal next year."

    As a southpaw, Miyamoto takes into consideration gamers who "are in their right mind," as the saying goes. One of his first game projects at Nintendo in 1979 was to design an Arkanoid-style game machine called Breakout. Although he had had only two years of work experience at Nintendo at that point, he made sure the machine was designed to accommodate both left- and right-handed players.

    Sharing a piece of Nintendo history, Miyamoto explained that the cross-shaped direction pad that's used for Nintendo's game consoles was originally created for the Game & Watch version of Donkey Kong in 1982. Up until then, Nintendo's Game & Watch series had used just two buttons for controlling the character. Donkey Kong required more-complicated controls since the original arcade version used a joystick. As a solution, Nintendo came up with the cross-shaped pad, which offers a similar control to the arcade version but comes in a flat compact design that allows the Game & Watch to be folded and closed.

    Miyamoto said that the rise of complex controllers was one of the factors that contributed to video games' increasing complexity. Looking back at the SNES, he explained that its interface featured six main buttons, a vast difference from the two-buttoned NES. According to Miyamoto, the number of buttons on the SNES's controller was influenced by Capcom's arcade hit Street Fighter II. To simplify the controller as much as possible, the L and R buttons were set on the controller's sides.

    Nintendo's first solution to the complication of controllers was introduced with the GameCube, which featured a giant A button that overshadowed all the others. While the console's controller has been a target of criticism, Miyamoto explains that it was Nintendo's way of saying that gamers should be able to play games by using only a single button.

    Nintendo's challenge to simplify game controllers reached a new level last year with the launch of the DS, which featured a touch-sensitive screen that users could intuitively control with just a stylus. Miyamoto commented that the handheld gained a lot of female players in their 20s, and the DS succeeded in expanding its audience beyond gamers, which was Nintendo's long-term goal.

    With the Revolution, Nintendo is trying to make a console that fits in with the living room, rather than a machine that focuses on high hardware specs. Miyamoto revealed that the Revolution's controller is purposely shaped in the form of a TV remote because it's something that everyone in the family will touch. He hopes the controller will introduce a more effective and fun way to play games. As an example, he pointed out that its nunchaku add-on can be used for first-person shooters. Players would use their left hand to move and their right hand for actions.

    In addition to Miyamoto, the Digital Interactive Entertainment Conference featured a number of other big-name guests, including "the father of video games," Nolan Bushnell; Metal Gear Solid creator Hideo Kojima; and Pac-Man creator Toru Iwatani.

    Bushnell, founder of Atari and creator of Pong, criticized the current game industry on the same two points often stated by Nintendo. He said that the rise of development costs is not allowing game makers to take on new challenges or delve into new innovations. He also said that today's controllers are getting as complicated as a PC's keyboard, and general consumers are reluctant to use them. Bushnell complimented the Revolution's controller during his lecture, saying that it's "on to a good idea."

    Kojima also complimented the Revolution's controller during a discussion at the end of the conference. Speaking with Miyamoto and Valve Software's Robin Walker, he praised the controller, saying that he had a hard time restraining himself from leaking information before its official announcement. He added that the idea of making a game controller out of a remote control struck him completely by surprise.

    Iwatani, whose speech preceded Miyamoto's, didn't comment on the Revolution or its controller directly. Instead, he shared his thoughts that the future of gaming may lead far from the living room, which goes against the visions of Nintendo. Iwatani explained that more and more people are starting to have a PC in their own room; as a result, he believes that in the future, games will be played on PCs rather than living room TVs. Iwatani speculated that PCs may soon come with a universal gaming chip in their motherboard. The chip would have all the functions needed to play games. Users would simply download games, and they wouldn't have to worry about compatibility problems, since all hardware functions would be embedded in the chip.
    ok now to comment on the bold sections XD.

    first : it has *another* surprize though not coming out till next year... i bet its jus a crappy addon or something just to get people excited -.-.
    second : its been pointed out b4 but it can support both left and right hand players very well.
    third : well i kinda agree playing with button is good, but personly i like lots of buttons makes it more challenging XD ( wouldn't like that many on a remote though that'd be to hard )
    fourth : i really like the idea of having it for a shooting thing, that would be extremely helpfull and fun to use XD, although what im wondering is how expensive are the addons? they better not be like 25-35$ each -.-.
    fifth : well the revolution controller isn't near as complicated as a keyboard -.-, however even if it was the keyboard rocks for playing games with tons of hotkeys and doesn't mean u gotta use em all.
    sixth : umm surprize...? i was kinda hoping they would think it over with a group rather then a one idea from one person -.- ( well he probally thought of it then discussd with some other people, so i guess u can just ignore this last statement i just didn't like the word "surprize" in it lol )

    well overall its better then what i expected at the start and i suppose like all controllers i kinda have to play it before i can judge it, seems every new controll that comes out i absoutley hate then i get use to it XD

    also i dont think that quote has been said here yet, if so mines better with the bold -.-

    Ub3r 3])iT : and it would also be good to get because ssb revolution is coming out once the system comes out XD

  5. #165

    Next Generation Consoles

    More buttons on a game controller or hot keys on a keyboard don't automatically or necessarily make a game challenging. It just makes too much shit. Intelligent, thought-out, and effective game design makes a game challenging. If you study game theory, and look at the game of Go, in which you only have one chip and few but strict rules, you learn that the open-ended design of Go makes it a lot more challenging than chess where you have six different pieces (pawn, bishop, knight, castle/rook, queen, and king), each with their own rules and different intricacies. If you're new at chess and play a grand master, he/she will have no challenge against you. But if you're a newcomer playing a master at Go, the master can still enjoy a bit of a challenge because of the design of the game. It's that simple. Nintendo knows this and designs its games around this ideal (check out Tetris Attack on SNES for an example, which I can't wait to download on the Revolution). That's why their games are some of the most challenging and fun that you can find on the market, such as Mario Kart DS.

    Add-ons aren't anything new. You've already played them with Duck Hunt on NES, Super Scope on SNES, and the bongos for Donkey Kong on GameCube. So if you think add-ons are expensive now, then it's a moot issue. Besides, third-party publishers aren't going to be manufacturing third-party hardware (i.e., add-ons). Therefore, any add-ons that don't come standard with the Revolution console at launch will only be manufactured by Nintendo and specialized for Nintendo games, in which case they'll probably come packaged with the games they're specialized for as a set. So even if the add-ons cost like $20, the game might only cost $30, and you'd be paying $50 ... with the possibility of reusing the add-on for future games.

  6. #166
    Moderator Emeritus Assertn's Avatar
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    Next Generation Consoles

    $10 says the first game that will take advantage of the analog stick add-on will come pre-packaged with one.
    10/4/04 - 8/20/07

  7. #167

    Next Generation Consoles

    $1 says that the first game to come pre-packaged with and take advantage of the analog stick is going to be Metroid Prime 3.

  8. #168
    Awesome user with default custom title darkmetal505's Avatar
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    Next Generation Consoles

    Originally posted by: milfhunter
    $1 says that the first game to come pre-packaged with and take advantage of the analog stick is going to be Metroid Prime 3.
    it might be a mario game

  9. #169
    Moderator Emeritus Assertn's Avatar
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    Nah, usually the main 1st party releases try to present the primary capabilities of the system itself. It would be a contradiction on Nintendo's behalf to present a remote that's supposed to have all the functionality you need, but then only release a game that needs the analog stick.
    10/4/04 - 8/20/07

  10. #170

    Next Generation Consoles


  11. #171
    Moderator Emeritus Assertn's Avatar
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    I couldn't even tell what was happening
    10/4/04 - 8/20/07

  12. #172
    Awesome user with default custom title RedX1z's Avatar
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    Next Generation Consoles

    if i'm getting this right, the xbox can play emulators with the help of the psp on the big screen, but if that's right, then i find this video utterly pointless..
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  13. #173

    Next Generation Consoles

    Originally posted by: UltxDarkRedX1
    if i'm getting this right, the xbox can play emulators with the help of the psp on the big screen, but if that's right, then i find this video utterly pointless..
    Dunno what it was just dropped it here...

    Next Gen NES

    lol this is funny.

  14. #174
    Jinchuuriki Knives122's Avatar
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    Next Generation Consoles

    hmmm....why do I want this again?

    R.I.P Captain America.

  15. #175
    Awesome user with default custom title RedX1z's Avatar
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    Next Generation Consoles

    which makes me wonder what the people are thinking nowadays..

    another thing about looking at that console, it's priceless![img]i/expressions/face-icon-small-happy.gif[/img]
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  16. #176
    Moderator Emeritus Assertn's Avatar
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    Next Generation Consoles

    i dont get it. Aside from wireless support and built-in RGB, what does it do that the original NES can't?
    Why is this even legal?
    10/4/04 - 8/20/07

  17. #177
    Graphics Whore Phoenix20578's Avatar
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    Next Generation Consoles

    Why would you need wireless in the first place for NES games...


    For all you awesome people, it's just Phoenix. The numbers are just the amount of times people misspell it.

  18. #178

    Next Generation Consoles

    @ phoenix.. maybe like the snes.??

    does size really matter??


  19. #179

    Next Generation Consoles

    Originally posted by: Phoenix20578
    Why would you need wireless in the first place for NES games...
    Why would you need wireless for any games.

    edit: Question... Is the revolution going back to regular size cds? Or is it still using the small ones, haven't really read up on the next gen consoles much.

  20. #180

    Next Generation Consoles

    Gates: Halo 3 not countering PS3 launch
    Microsoft chairman says "super great" shooter won't release until Bungie's say-so, Sony will have own supply woes for PS3 launch.
    Each year, the Consumer Electronics Show is used as a forum for companies to show off the hottest products of tomorrow. One mainstay of the show that's always good for an industry-shaking announcement or two is software giant Microsoft. The company's chief, Bill Gates, always maintains a large presence at the show, and this year was no different.

    In an interview with tech blog Engadget, Gates talked about the widespread shortages of available Xbox 360s in North America, echoing words spoken by Peter Moore, corporate vice president of Microsoft's entertainment division.

    "The demand was phenomenal, and we did add Celestica as a third manufacturing partner," Gates said. "We think by the time we get to the 4.5 to 5.5 million unit level [in June] that the backlog won't be all that substantial. So obviously it's a good news situation, but we want to meet all the demand."

    Despite what some would call a "shaky" launch, Gates remains chipper about the Xbox 360's first 50 days. "Well, you know, we're already successful. I mean, we're the hottest product there was at Christmas this year. I don't think there's any doubt we'll have a substantially higher share in this generation than we had last generation."

    Obviously, the console's "substantially higher share" is largely dependent on its software library, and no other title will push more 360s out the door than Halo 3. At 2005's E3, Gates was quoted by Time magazine as saying that Halo 3 would be released at the same time as Sony's PlayStation 3, which is due later this year. Execs at Microsoft and developers at Bungie both scratched their heads at the statement, with Microsoft's president of the entertainment and devices division, Robbie Bach, bluntly saying, "Halo 3 is something that we'll ship when it's ready."

    Gates admitted that his statement may have been premature. "It's up to the team [at Bungie] when they want to ship [Halo 3], and they're going to take their time to make that a super great product," Gates told Engadget. "So even we don't know when that will come out." Gates' comments already have industry pundits predicting that the game will likely now launch either in November, as have previous Halos, or around the premiere of the Halo movie in summer 2007.

    With gaming consoles on the verge of transforming into "must-have" multimedia powerhouses, the Xbox 360 and the PlayStation 3 have made it known that their aim is to appeal to a broader audience.

    "This is a business we're committed to, so we're just going to keep doing our best. We actually think the size of the market will grow quite a bit because of the idea that we've got music and photo capability, we've got this Arcade thing to appeal to different age groups, and we're going to get a better breadth of games this time, so we think the overall total units between us and our competitor will actually be quite a bit bigger this time around than it was last time, and that's good for all of us," said Gates.

    As for the PS3's launch, Gates sees Sony having similar issues that hung over the debut of the 360. "[Sony] will have a year where they're supply-constrained, most likely, unless the thing is a complete flop. I mean, every video game [system] that [sells] decently at all is supply-constrained for its first year," Gates told USA Today. "We'll actually have shipped over 5 million [Xbox 360s] before anyone else comes into the market."


    source gamespot

    discuss

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