Results 1 to 4 of 4

Thread: Game: S.T.A.L.K.E.R. - Shadow of Chernobyl

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    ANBU GhostKaGe's Avatar
    Join Date
    Jan 2004
    Location
    Seventh circle of Hell
    Posts
    455

    Game: S.T.A.L.K.E.R. - Shadow of Chernobyl

    Genre: Survival FPS/RPG
    Release Date: When it's done
    Publisher: THQ

    S.T.A.L.K.E.R. - Shadow of Chernobyl -- Official Site

    World

    The world of the Zone is a huge derelict territory of half-ruined buildings unruffled for 20 years, woodlands and anomalous greenery. The Zone world features neglected underground and ground laboratories, dead military bases and proving grounds for new technologies. Radioactive land is covered with ulcers of scorched earth, poisonous fogs, deadly gravitational anomalies. This is the world of a disastrous industrial and ecological catastrophe. And in the hub of this man-caused hell the wreckage of Chernobyl atomic facility rests.

    We create the Zone based on reconstruction of Chernobyl atomic power plant and the 30-kilometer zone around it. Players, while progressing through the game, will see the Dead Forest, cities of Pripyat' and Chernobyl, sneak inside the Chernobyl atomic facility sarcophagus, go through the memorable areas, really existing in the epicentre of the tragedy to have occurred some 16 years ago.

    We do our best to reproduce the atmosphere of industrial and ecological catastrophe of Chernobyl in detail, so, undeniably, all the zone sights will be easily recognizable. Photos and video materials acquired during our trip to Chernobyl provide ample of information to meet this very purpose, ensuring the textures and architecture are of utmost realism.


    Gameplay

    The player travels over immense world of the Zone, its all locations joined into one global map. He can choose any route and will not be limited in his traversing the Zone. The player will be offered free exploration full of generated and scenario-imposed tasks, participation in the eerie events of a murky world.

    The player will become a stalker, a guy who earns money from shoveling embers out of infernal oven of Chernobyl Zone. Returning from the radioactivity-blazing Zone, he will sell anomalous formations to underground dealers and scientists in research camps on the Zone border.

    With the money procured, the player will purchase equipment, weapons and protective suits allowing him to reach previously inaccessible areas.

    This is a role-playing game without growing experience of your character, without changing characteristics and levels. We want the player to develop his real mastery, moreover Stalker is an FPS/RPG game and much depends on his ability to fight. Changing characteristics, levels and player's experience, to our mind, would destroy the realism we try to create. As far as the rest is concerned, this is almost a normal RPG game where players travel the Zone, collect artifacts, weapons, reveal anomalous zones, communicate and trade with NPCs etc.


    Artificial Intelligence

    We see AI in our game as a system of realistic character behaviour. Game characters live in a world the player can only drop into, they have their own joys and sorrows. We thoroughly work out artificial intelligence for the player never to feel artificiality of the happening. This principle basically refers to our approach in general, and not only to efforts on AI. We work out all the possible actions of the player and prepare natural reaction of characters to them. As character would react in life, so as he should react in the game. If the player attacks and kills one of the guards, the rest will go to seek hiding, radio their headquarters, and won't stand still, or what's worse, run out towards the player.


    Communication with NPCs

    The Player's communication with the game characters will serve an essential part of the gameplay. By means of communication the player will find out important information, acquire tasks, trade or make deals to accomplish a task co-operatively. Apart from humans, the player will also be able to communicate with sapient mutant creatures.

    The game will be strongly influenced by communication and NPCs' attitude towards the player. For example, under a bad attitude, trader will refuse to trade or will charge an exorbitant price, and stalkers will open fire as soon as they recognise the player.


    Trade

    Trade will be realistic, as you are given a chance to purchase, exchange or sell everything: ammunition, equipment or artifacts. You can trade with the army, dealers, stalkers and scientists. To give you an idea how this will look in the game: the player comes across with a veteran stalker in the Zone, they greet each other, agree to remove weapons, then come closer to each other and start trading. They exchange phrases through a communication system. Soviet roubles will go in the game as the currency.


    This games pretty high up on my list.
    Last edited by GhostKaGe; Wed, 03-21-2007 at 03:39 AM.

    How much do i suck with photoshop?

    was The Next Hokage

  2. #2

    S.T.A.L.K.E.R. - Shadow of Chernobyl

    this game look good

  3. #3
    ANBU GhostKaGe's Avatar
    Join Date
    Jan 2004
    Location
    Seventh circle of Hell
    Posts
    455

    S.T.A.L.K.E.R. - Shadow of Chernobyl

    Ok the game is out (at last) and the A.I and rpg elements kick ass .
    I made this thread over a year ago and im glad its out as i hate waiting more than 5 seconds for anything.

    Gamespot 8.5
    CVG 8.0

    It deserves much higher scores in my opinion.
    If your looking for a good FPS this is the one.

    PS can someone ad the Game: tag to the title i made this thread back when there was a game section so it didn't need one
    Last edited by GhostKaGe; Wed, 03-21-2007 at 03:37 AM.

    How much do i suck with photoshop?

    was The Next Hokage

  4. #4
    Remnant of Woot Lucifus's Avatar
    Join Date
    Sep 2005
    Location
    Photoshop, Eclipse, Notepad
    Age
    34
    Posts
    1,949
    I got it and......it cant run on Vista! T-T Not that either of my systems had enough memory for it anywayz.....
    Don't believe in yourself, believe in me, who believes in you.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •