so if I get caught in one I've got to sit through several, and figure out where the link in the chain that I can break is? Assuming I've studied the game enough to even know?
Soul calibur 2 has 3 types of throws (that I can think of offhand): A-throws, B-throws, and command-throws. A-throws and B-throws are easy to counter, you press the same button they do and it breaks the throw attempt (leading throw-happy matches into out-psyching matches ... is he going to a-throw next, or b-throw?). Command throws are rare and hard to connect with (but do big damage when they do), and sure enough, A and B don't break them.
Of course, if you mis-guess which throw you're about to eat, or are going for a kick or something or just caught off-balance, you're in for the ride. But the ride is only one stop. Chain throws are just irritating.
You eat a SC2 throw with counter bonus, you go "oww!" and move on. You eat a chain throw in tekken, you go "oww. oh well, I won't be able to break this for a while" and you can put down the controller and grab a beer, 'cause it's probably going to take just that long.
Sure, you can argue that that's just a skill-gap, that there's some narrow frame window that you might be able to hit some button and escape from the sequence. But after eating 7 or 8 of those and not finding the right button to hit or the narrow window to hit it in, I don't think it really mattered to me anymore. It just got really tedious. Again, I'm not going to torture myself to be a better player at a fighting game that I don't particularly enjoy to begin with, just so maybe down the line I can break that chain throw and still get my ass handed to me by someone who's been playing the series since it was the only game they had for their ps1 back in 1998.