Originally Posted by
MFauli
I think it differs between the various genres. I agree with your approach when it comes to active, action-y games, where the outcome of a fight depends on your own skills as a player. With classic turn-based combat systems, though, it becomes a matter of stats, and that means: Grind, grind, grind. Not saying that thoughtful players could beat a boss without brainless grinding, but at this point in my life, Im not such a jrpg-nut to put that much thought into a single jrpg. Maybe I would if I was all over that game, but when itīs "just" a good game, thatīs where I quit it.
Games like Zelda, Monster Hunter or Metroid are better for that reason, because when you fail, itīs really because YOU failed, not because you lacked certain stats.