
Originally Posted by
Edort4
Not that I really care but I guess difficulty should be measured by the game mechanics that take part for the greatest part of the game.
For example I remember that in one of CoD there was a mission where you must move through some trenches. Of all the possible moves you could make only the one scripted let you live. I remember that I died on purpose to that part of the game a couple dozen times just to see how limited the choices were. In this case it wasnt too difficult to find the "approved" path but I doubt that anyone would call CoD a difficult game if only they changed that scripted obligatory path in that mission to be a pretty awkard or complex one.
Personaly I use that kind of cheat/cheese scripted situations to see if a game is crap. The more of those the game uses, to put some "artificial" struggle to the player, worse the game actually is.