You're not playing those yet though
You're not playing those yet though
How do platinum trophies work? You have to complete the game 100%?
you have to get all the trophies(achievements) in the game.
Number of works of fiction that made me shed at least one tear: 3Thou seeketh soul power, dost thou not?TOX: 33524385841A92B08787EEBEBA2DB51ED293C4F15A2E292F3F C92165E82388281433A77EA8FE
Indeed... by the way I meant Atelier Rorona. Atelier Totori just released a few days ago and I still don't have my copy.
Current playing Dark Souls. So far it hasn't been bad. I've died a total of 4 or 5 times. I just beat the Taurus Demon (which I died twice to) and sniped off the dragon's tail from under the bridge to get the Drake Sword. Although another 2 or 3 of those 5 deaths were from falling to my death trying to dodge roll away from a monster and then off a cliff, the game is more difficult than it's predecessor.
So far it's pretty fun, and quite rewarding. I'd be farther if I had more time to play it.
I've never played any Atelier games.
Does it matter which one i start with? or is there some sort of order that i should play them in.
Just played my first Conquest match in the Battlefield 3 beta. They're opening up the Caspian map for this weekend only.
32 vs 32!
Even a laggy as fuck game of Conquest in BF3 is better than every round of infantry-only Rush I played the ENTIRETY of the beta period. I didn't even get into more than two vehicles (drove jeep, rode in jeep). Conquest is just that much better. If I wanted to play CoD, I would play CoD. Conquest is Battlefield.
Dark Souls
-----------------
conquest = domination / tdm
rush = search and destroy
rush with vehicles > conquest with vehicles
in rush mode, they have a much greater impact and are more meaningful.
and conquest destroys teamplay imho. (on public servers)
everyone runs around, tries to get into vehicles and play TDM
You and I both know it isn't remotely the same. Call of Duty's playstyle encourages camping. Battlefield has always done Conquest better, and they always will. The maps are made better for it, there is tons of open space. Kinda hard to camp in an open field. The way the vehicles work is the key to the difference. In BF, maps are balanced for simultaneous vehicle and infantry play.
You can't just pop into a tank or plane and think it will make you a god. They make killing things easier, but in no way shape or form do they make you any more effective if you're ganged up on. You're just a much bigger target.
On foot? It's easier to sneak around. You're just a little slower, but you're still a target for anyone with a sniper rifle or a buggy to run you over with.
Fixed that one for you. Free of charge. Because it is a non-issue. You might run off from your squad, but you'll always find another teammate taking flags to run with.and conquest destroys squadplay imho. (on public servers)
And then they swiftly lose to those who sneak through the bushes taking flags one after another.everyone runs around, tries to get into vehicles and play TDM
In Rush, everyone knows where the enemy will eventually appear. In Conquest, you could be going anywhere. That changes the entire dynamic, and eliminates any advantages from camping and spawn killing.
There's no relentless spawn killing, there's no camping in the corners at the same chokepoints. If you don't continuously move for the flags, you'll still lose. It is trivial for the other team to simply avoid the flag where squatters are hiding, and keep a firm hold on the others. They'll win with 4 held points about as easily as they'll win with 5. Conquest has next to nothing to do with kills. Victory is victory.
oh really?There's no relentless spawn killing, there's no camping in the corners at the same chokepoints.
http://www.youtube.com/watch?v=CUXdF9u7tHk
Laguna Alta... Actama Desert.
pretty much every snow map.
hell, on most maps the points are on a straight line from north to south, resulting in a big never ending clash in the middle or at the spawn.
and you don't have to go for flags
you take them when you are near them and thats it
and on big maps, all that driving around is exactly what destroys the teamplay in this mode
Rush mode -> 2 objectives, they are close together, everyone in your team tries to get there and everyone else is trying to defend them
conquest mode -> everyone goes to a random flag-point, they will encounter enemies randomly somewhere on the way or not at all and take a flag without any resistance (big maps like harvest day)
small maps -> turns straight into deathmatch, just like it does on Cold War (rush mode)
Last edited by KrayZ33; Fri, 10-07-2011 at 02:28 PM.
Just owned the tutorial boss in Dark Souls with my bare hands.
-----------------
Wow, a whole thread for gaming :-o
Still playing Xenoblade and Phoenix Wright: Trials and Tribulation. Have to finish them before Skyward Sword.
I'll get mine Dark Souls at monday. I would have it today but the delivery fucked it up
Number of works of fiction that made me shed at least one tear: 3Thou seeketh soul power, dost thou not?TOX: 33524385841A92B08787EEBEBA2DB51ED293C4F15A2E292F3F C92165E82388281433A77EA8FE
Fucking Best Buy didn't get any Collector's Edition. The store manager refused to acknowledge the mistake and I had to complain online. Customer Service refunded me 15 dollars in the end and apologized for the poor treatment my brother (who picked up the game) received at the store.