Quote Originally Posted by Kraco View Post
What's the basis for this? While I have no other experience than some medium heavy game modding years ago, I'd think it could be easier to downgrade than upgrade game material. You can always reduce polycount of models and resolution of textures or remove details (models, effects, texture shaders, realtime lighting) from scenes even using automatic methods, but there're no automatic methods for increasing anything I mentioned. Removing is easy, adding is hard work, yet if you must have a better PC version, there's no alternative to that hard work. If you do it anyway, why not do it and then afterwards keep removing from the default as much as is necessary for the inferior console versions to run?
2 reasons I can think off right now

1. games sell like 5 times better on consoles, if they are released on all platforms, so why even bother with fancy stuff, people will pick up the inferior version anyway
2. hardware issues, no one can disagree that its alot harder to optimize for the PC... console hardware is always the same, so you can optimize the game for those... also the hardware is pretty "weak" compared to modern PCs so you can go higher without fears from there if you want to take it to the PC.

thats what I'd do :/