X-2 might have a bit of a weaker story, but the gameplay more than makes up for it.
X-2 might have a bit of a weaker story, but the gameplay more than makes up for it.
You cannot hope to build a better world without improving the individuals. To that end each of us must work for his own improvement, and at the same time share a general responsibility for all humanity, our particular duty being to aid those to whom we think we can be most useful. -Marie Curie
No it doesn't, the story really sucks.
I've been trying Rogue Legacy and yet again i'm left with a solid "meh" from what the internet in general told me would be a great experience. I mean, a dungeon crawler where you can grind for more power?
Also tried Brothers: A tale of 2 sons and i liked the visual but i'm not sold on the gameplay yet, i'll give it some more timer later.
Something i played recently and really enjoyed was "The Swapper", it's a puzzle game with a clever story and a good deal of variety but not so much that you'd feel overwhelmed by it. It was in a humble bundle recently so you can buy it for less than a dollar if you look around, highly recommend it.
I just quit playing Dark Souls 2 after killing only 2 bosses. I tried 2 characters, a sorcerer and a dual wielding swordsman. They say a shield will make the game much easier, but I hate defensive play styles. Unfortunately, no matter what class you use, this game requires a defensive play style anyway.
It really isn't a game of skill than it is a game of patience. All you do is keep waiting, waiting for lured enemies, waiting for enemy attack animations, waiting for a chance to counter, etc. I really don't have enough patience to spare in my leisure time since it is usually depleted during work. It is also a time sink, another resource I am in short supply of.
It also has some clunky mechanics at times, like when your sword passes through the enemy but does not hit, and when the enemy slashes you and misses but you die.
Enemies changing attack directions mid swing and suddenly increasing attack range with a nonsensical (and clunky looking) sliding step or an invisible weapon extension are intentional difficulty boosters that I simply dislike because they make no sense.
I also find it really unappealing how the female player models have such disproportionate small heads compared to the body. No matter what body build you choose, it looks so wrong.
Still, I do believe it is a great game that delivers a challenge for those who want it. The variety of play styles and annoyingly smart AI enemies that do random attacks really make it a unique experience. It is also one of the most suspenseful games I have played.
Last edited by shinta|hikari; Sun, 03-16-2014 at 07:12 PM.
Peace.
I'm quite the opposite, I'm loving the game. I'm not too far yet, but I've killed maybe 8? bosses as a sorcerer, with the most recent ones being the Executioner Chariot and the Lost Sinner. I played Demon's Souls and Dark Souls 1 as a melee and being a caster in DkS2 is a much harder experience. There are some things different from Dark Souls 1 but overall it's a great experience. It's not everyone's cup of tea of course, but not many games can give you that soul crushing feeling of defeat and frustration and the jubilance of victory... until you hit the next mist wall.
You cannot hope to build a better world without improving the individuals. To that end each of us must work for his own improvement, and at the same time share a general responsibility for all humanity, our particular duty being to aid those to whom we think we can be most useful. -Marie Curie
I tried the Elder Scrolls beta this weekend. I got bored in less than 4 hours. Also I know that their target consumer is the middle-high schooler or colleges but for people that work during the week the beta to be only 1 weekend is BS. I understand that its a good way to stress the system with lots of ppl but man I need more days to tryout a game. Anyway I got the impression that it didnt matter if this beta was 1 week long I wouldnt have played much more. I felt empty inside while playing it.
I desire them the best but I dont think that this kind of arcade (without inmersion nor difficulty) mmorpg is the way to go to revitalize this sector.
The path of excess leads to the tower of wisdom
I haven't able to play an MMO consistently for years. I just don't have the leisure or the motivation required for such a massive time sink. I've leveled characters in several different games though (and then quit because of lack of interest). I actually really enjoyed the mechanics behind FFXIV:ARR. I think if I had to choose a game to go back to, that would be it.
In any case, don't feel alone about becoming "bored in four hours".
I was expecting my copy of X/X-2 to arrive today, but sadly, it did not. I guess Amazon can't ship preorder items before their actual release date anymore. I guess it's for the best though, since I'm moving next week anyways, so I probably shouldn't get too invested in the game. I tell you what though... the thought of replaying the first FF game I actually beat (I had played several at the point, but never beat them) makes me want to pull out my SNES and PS2 for some quality nostalgia time!
It's dangerous to go alone. Take Nep.
I tried playing a knight with a shield in Dark Souls 2. It is much easier compared to the dodge types. I'll keep playing until I hit a wall again, then quit permanently.
Peace.
Lol, unlike Dark Souls 1 the stat Adaptability effects how fast animations are. There's a lotta system in Dark Souls 2 and the Souls series in general. ie in Dark Souls 1 you had to be under iirc 40% equipment burden to be eligible for a fast roll. Now in Dark Souls 2 it's under 70, but the dodge is slower in general. Now the new stat Adaptability increases the speed of things like rolling, consuming items, etc.
I've started playing Mortal Kombat 1-3 & Trilogy again more recently. I used to be decent at them when I was young, but over the years, I've certainly lost my edge.
The difficulty of relearning to play well enough to be worth a damn has made me question how I was ever any good when I was like 10 years old. Shit is unrelenting at times. I find it funny that I had the patience to go more than a few rounds of having my ass handed to me and still manage to have the will to keep playing back then.
I am now near the end game of dark souls 2, and it really is pretty much a game of patience. If you just learn through experience and wait for you chance, it really isn't hard at all.
Last edited by shinta|hikari; Thu, 04-10-2014 at 03:08 PM.
Peace.
Sorry for the double post, but no one has been posting for a while so I guess it should be okay to bump this.
I am now near the end of my second play through in Dark Souls 2. I have been facerolling the bosses except for the Lost Sinner and his two pyro asses. That was the best boss fight I had in this game. It required skill, timing, and luck to achieve victory. It wasn't a battle of patience, but a battle of speed, probably the only fight in the game like that. Take note that I never summon other players. I soloed the entire game. In NG+, I am using an ultra greatsword using 2 hands. It feels different from my shield and axe build before, but has tons more DPS.
Now they are going to nerf some bosses and enemies, which kinda pisses me off. I don't like it for 3 reasons. First, the bosses they are nerfing are already easy. I killed one of them without even realizing it was a boss until the text "VICTORY ACHIEVED" displayed on screen. Apparently, I killed the boss accidentally along with his minions. Second, I don't like it how I slaved through some fights, but now people are going to easily get past them. Third, it is unfair to those who will no longer be able to feel the sense of achievement after a truly grueling battle (and dying 10x).
Peace.
Been playing all of BF4, Titanfall and Diablo 3 this last week.
Titanfall's pretty good, a mix of mech warrior + unreal tournament in COD-style. I don't think I'll like it as much as BF4 just because it's so quick that it can be mind-numbing / automatic.
D3 is pretty fun, but just seems to be so heavily reliant on gear that it feels like I don't make too much of a difference. With good gear I'll own, and without I'll struggle. That's... essentially how I find the game. A spell that dashes you out of combat helps with the struggling.
If it's not Isuzu-chan Mii~
Buff ping me if you are playing Titanfall!
Thanks shinta|hikari for the sig.
What class do you use for Diablo 3?
The range classes feel a bit more skill dependent. The melee ones require you to be tough enough to exchange blows with the enemy, making it really feel gear reliant.
Peace.
If it's not Isuzu-chan Mii~
Got back into Diablo with a friend when "Patch/Loot 2.0" was released before RoS, and since then I've pretty much been playing Diablo3 all day every day lol (except for when i watch some tv/anime series etc)
Only playing on Hardcore mode, got all classes to 70 and currently at Paragon 248.
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"Always be yourself... unless you suck."
its annoying to play d3 if you have problems finding the right items/upgrades
if your character/equipment is the same at the end of a day - you can't help it but feel as if you just wasted your time, because its not like the gameplay itself is a lot of fun
and now, you can't farm for different characters because of loot 2.0
Last edited by KrayZ33; Tue, 04-15-2014 at 12:45 PM.
Yeah, thats one of the only things that annoys me with the new system, but you can "sort of" farm stuff for you other chars by speedrunning with your main char and collecting mats for legendary crating, and gathering horadric caches, then opening the caches on the char you want items for.
Saving up the Blood Shards you get and spending em with the char you want stuff for works aswell.
It's still pretty annoying tho lol
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"Always be yourself... unless you suck."
Man I quit playing diablo like a year and a half ago and I have no idea what any of these things are that you guys are talking about.
10/4/04 - 8/20/07