Haven't played 10, but I do remember its leveling up system being similar to this. Even so, it takes nothing away from how good this game is.
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Haven't played 10, but I do remember its leveling up system being similar to this. Even so, it takes nothing away from how good this game is.
I'm playing DmC right now.
So far combat is fluid and fun. Angelic and Demonic weapons and skills are fun too.
but it is not Devil may cry that we know and love - it is a solid game but, we expect few things from DMC game - lock-on to targets, over-the-top cinematics etc. Lack of ability to lock-on onto the enemies makes skills like Stinger nearly useless.
Game is a bit too easy(i'm playing on hardest diff available on 1st playthrough and it is a breeze - I've died only once due to my stupidity and I'm getting S rank on most missions).
It feels like VERY westernized/americanized Devil may cry. It is fun, but you get feeling that something is missing.
Also Verigil is a shitty character so far.
That's exactly what my brother says too.Quote:
Originally Posted by Xel
Reviewers seem to like the game since they focus on the game mechanics, but fans dislike it because it doesn't fit carry the flavour of the previous DMCs.
And the way your counter doesn't time-out after you stop attacking makes building S-rank a walk in the park.
I'm still playing Tera. Level 50. Love the combat PvP system. :D
it makes getting SSS rank a bit too easy - esp when you get second angelic weapon.
Been playing ni no kuni. Game is just too awesome. Haven't had this much fun with an RPG in a loooooong time.
Still playing Tera too. Currently have an ilvl 151 (going to be 153 soon) zerk, and a level 53 mystic. I enjoy playing both immensely. They play so different but are equally challenging to use properly.
We just did a 3 man Nexus and barely managed to kill the dragon within the 10 minute time limit.
I also like doing 3 man ETs with no healer. It isn't really efficient, but it is a lot of fun due to the challenge.
Finished Halo 4. Pretty good game. Wasn't into the master chief/AI love story but whatever. Glad 343 is making this a trilogy.
I'm playing Bioshock Infinite now and it's pretty damn spectacular. It feels just like the other Bioshock games but the Weapon carrying capacity is limited to only 2 any given time. So if you have a shotgun and pistol then come across an RPG, if you want to pick it up you have to toss away the currently equipped gun. But you can at least pick up the dropped weapon if you change your mind.
I've heard awesome reviews for BSI. My copy is in the mail, can't wait to play it.
I'm playing SC2:HotS. Like I said in the SC2 thread, normal difficulty is way too easy, but hard is a little too hard.
Yeah I just finished Bioshock Infinite yesterday and I can say with confidence that it's one of my favorite games of all time. I'm a huge sucker for story and atmosphere driven games. And it's not like it's gameplay is lacking because of those things either, the combat is extremely fun with the verticality of the skyhook and tears. Only negative for me is that the guns are on the boring side.
Aye, i'm currently playing through Bioshock Infinite aswell, and so far it really is pretty damn good.
Also, last week i finished the new Tomb Raider, and i fucking loved every second of it, totally looking forward to the eventual sequels.
edit: Both games played on Hard difficulty for any challenge, i guess these days Normal is the new Easy and anything below that is lolfaceroll >_>
Finished Sniper Elite: Nazi Zombie Army the other day. I've never played the other Sniper Elite games, but this had some good MP fun. L4D with snipers and more cannon fodder, if you will. After this, I'm mildly interested in a "proper" Sniper Elite game that actually involves human targets that you have to outsmart/evade by being sneaky, as well as accommodate for some REAL distance and wind.
You don't really pick your shots with zombies. They swarm you all the same so it's just about killing them as quickly as possible.
Thankfully finished Bioshock Infinite before I got spoiled someplace.
But about halfway through, I realized something. As I finished the game, I was sure of it.
The people praising Bioshock Infinite as the best game so far this year, are exactly the same people who called Bioshock 2 derivative and uninspired, despite the theme and tone of the two games being remarkably similar. Protecting someone, rather than destroying everything. I had always liked Bioshock 2 better than the first Bioshock game, but Infinite isn't any different from Bioshock 2. The narrative is just presented in a better, more fluid way.
[edit: For clarity, I mostly am referring to reviewers when I say "the same people."]
I think I am addicted to TERA lol. Level 60 and ilevel of 160. My friend plays too, so she makes TERA more fun for me. :D
Ya Shinta I can only do instances on weekends. Work all week. :(
Warframe - free to play 3rd person shooter(co-op). It is fun ,fast, skills and warframes are nice - weapons too. pretty fun game to kill some time with friends.
My friends and I stopped playing Tera after we failed Manaya's Core several times. We simply had no teamwork and luck (lag). It was probably my favorite MMORPG though.
So, I'm trying to make a decision between getting the new Naruto Ultimate Ninja Storm 3 and Metal Gear Rising Revengeance. Does someone who happens to have both of these games have an opinion on which I should get first? I do plan to get both eventually, but there might be a gap of time in between.
For Manay'a core all party members need Regents items or better (Vision Maker) and a really good Healer that knows what he/she is doing. Even though Regents over Abyss adds like 100 more Defense per item, it is a huge different over Abyss. I am +12 enchantment on all my regents.
I went with a group once, when I was full +12 Abyss, we got rolled cause everyone else was full conjunct +12. Conjunct is PvP gear and has no boss protection or bonuses. At the end, the +12 Abyss got blamed even though I didnt die until the Queen's 2nd form. I stay away from parties that have full conjunct players in instances now.
Ladies and Gentlemen: http://www.dontstarvegame.com/
You can get it on Steam as well, and it's awesome.
Imagine Minecraft meets Lovecraftian crapsack world.
Just finished Bioshock Infinite, great game with a great story but not having a new game + option left a really bad taste in my mouth. I enjoyed it enough that i was considering replaying it in 1999 mode, but having to go through scavenging for lockpicks and money all over again? That's bulshit.
Honestly, you've played one N:UNS game and you've pretty much played them all. If you have any of the previous versions i don't think you could justify getting this one over a whole new game experience.
N:UNS3 graphically lags the most out of all the UNS games.
I'd love if they would just release one final one instead of making incremental ones to mooch my money.
And you've never been a soccer fan i bet. Imagine having to deal with yearly releases of both fifia and pro evolution soccer with almost literally no upgrades whatsoever.
Far Cry 3 Blood Dragon
Far Cry 3 outpost capture + 80's action movie style + Dragons with lasers - Jason Brody = Win
I felt the same about Tomb Raider, but everything was dead.
For those interested, Rift is going f2p in June, you`ll get beneficts depending on wether or not you have the game and/or the expansion, and there`s also an offer for getting both for free by playing the light version.
Neverwinter turned out to be a decent game, combat system is good... unlimited amount of quests thanks to the foundry (questmaker)
PvP is a mess though and classes are not balanced at all.
the graphics are "okay" at best.... 6-7/10, since its f2p I'd say 7/10
Just hit 60 a few days ago in Tera and enjoying the end-game so far.
I just boarded the First Lady airship and I'm still waiting for this great story and epic game that everyone is raving about. Add in that the game is making me queasy (the first two did not) and so far this game is a disappointment. Any chance the really cool story is yet to come?
Nice LaZie. End game is nice. I haven't completed much of anything end game. Between work and TERA. I only have weekends for my tasks. TERA having a bit of server log in issues right now. NObody can log in. So I was about to craft my first conjunct swords. Need only 400 more Battle Ground Credits, then I will have second best PvP sword in the game. :)
So hopefully they figure out the log in problem soon. Hopefully tonight. :)
Alternating between replaying Deus Ex and playing Soul Sacrifice.
You should explore a lot and listen to the records. That will make the story deeper and more meaningful, at least according to my friends who played it. I skipped almost all of that and found the story to be rather bland.
Real Racing 3 on iPad 4.
I know, not really geeky...
But at least I can vent some frustration and anger by ramming into AIs that are very aggressive.
I applied a little cheat to have unlimited money/reps and all the cars fully upgraded so that I can play freely in any event and do not have to wait silly times between races (unless you pay with real money...)
I have to say I loved the Bathurst/Mount Panorama circuit. I also have always been a fan of the Spa Francorchamps circuit. So I finished every event including those 2 circuits first.
I play with no driving help, it was a little weird at first, but with the virtual wheel on the right and accelerator/brake on the left it's quite manageable. It's not like the good old times I played GTR2 with a wheel/shift, brake and accelerator pedals, but it's quite entertaining.
That game is a useless crippled piece of crap without the money/rep cheat. But entertaining with it.
I definitely want to give it a chance and finish it but with the (thus far) non-engaging story and characters, plus the queasiness, I may never complete it.
I don't know when or why, but the story in the second Bioshock really drew me in, unlike in the first and now third games.
I found every Bioshock game game me slight motion-sickness, especially if I was watching someone else play...but no where near as bad as the Halo games. I became motion-sensitive to FPS games after Turok on the N64 so I pretty well stayed away from them until the first Bioshock. Oddly enough, I can play Borderlands all day without getting dizzy at all.
I loved all 3 games' storylines but I guess I'm just a sucker for Bioshock.
It's weird how that happens. Borderlands didn't give me any problems, but BL2 made me sick after extended play. Bioshock 1 and 2 didn't give me any problems, but Infinite does. It might be because I'm playing BSI while wearing glasses so the POV is a little off compared to when I'm wearing contacts. I also find I get a lot more motion sickness when I play console games compared to the PC.
I had a quick look on the internet, and many suggest motion sickness to be attributed to both FOV and fast-pacing. In BL2, try turning depth of field off. I found the blur to be annoying when I was trying to aim because it was too slow to adjust. COD's DOF actually helped me focus.
Someone I know suffers from motion sickness playing BL2. I just thought he was weird. Guess he's not alone (but still weird).
I know at least 1 other person that gets motion sickness from FPS games...it may be more common than we think.
its (mostly) all about wrong FOV settings
Wrong FOV can incur motion sickness indeed - try changing it to lower one(that is if you can survive the lower fov.. if you can't just bring it up gradually over time).
Happily BioShock Infinite has a FOV setting, and an unofficial tweak to increase the range even more. The game doesn't make me ill almost at all anymore now that I have the view set further out. I'm enjoying the game more now, and just got teleported to [spoiler]Rapture.
most of them do have FOV slider. if they don't - do what Buff said - find .ini or .cfg file - open it with notepad and change the fov value.
I find I can only play FPS games on the PC, and prefer 3rd person games on the console.
Thanks, found that out on my next session. I don't think the story/ending was as amazing and meaningful as I've read. I felt a deeper emotional impact from the second Bioshock story. Still, a good game and I'm playing through on 1999 mode now.Quote:
*spoiler*You're pretty well finished the game.*spoiler*
I gotta agree here. Irrational did some amazing things humanizing Elizabeth, she's probably one of the better video game sidekick/2nd protagonists out there (though a larger part of that is she is an "escort mission" that takes care of herself). Despite how engaging a character she is for an FPS, 2K Marin did a better job getting me engaged in the story, and actually giving a shit about what I was doing.
Booker's motivation to be charging about in the first place is so much less than Delta's.
I'd say more, but that would be spoiling two games in the same post.
Maybe it was the little girls you had to save that made the 2nd game more emotionally engaging. Elizabeth is stronger and almost dangerous, and I really only felt any desperation to kick ass to get to her when I heard her screams.
I had the same problem, you're thrust into the role of Booker and his motivations are unclear. You're just supposed to go find this girl and stumble around Columbia for the first few hours of the game.
I also had to look up the significance of the plot points to understand what went on. Once you read about it, it seems even less engrossing and mind-blowing.
I just finished the original Bioshock since i enjoyed Infinite so much.
The combat felt like an unpolished version of Infinite which was a bit annoying at first but i learned to live with it, the environments and the atmosphere felt more claustrophobic ( duh ) and the enemies less varied.
Basically it felt inferior to the sequel in every way except maybe with the plot and certainly with the end, the "Good ending" was absolutely adorable i'm still smiling. The enemy's intentions also felt more realistic and relatable, i understood where they were coming from even though i didn't agree with their methods.
I see why it's such a popular franchise, i wish i could have experienced it in the correct order seeing as most of my complaints were how certains parts weren't quite as good as Infinite.
Finished the Last of Us, loved it. The ending is quite the controversial one as not many seem to like it, but I kinda like these types of endings.
Playing Metro Last Light. I think I was one of the lucky ones who discovered the gem that is the original Metro 2033 and having played that makes this sequel that much more meaningful and engrossing. I just started it and the detail and gameplay is amazing.
One gripe is that the story follows canon from the novel as far as your decision whether or not to nuke the Dark Ones in the first game. It's understandable that they couldn't make two different games based on the decision you made in the previous game, but it does bother me just a little that the effort to get the good ending in the first game doesn't matter for the second game.
https://www.youtube.com/watch?v=fpgvZay10jE
Looking forward to it
Finished Metro Last Light again, this time with the "good" ending. Turns out you basically can't kill any humans throughout most of the game in order to get enough moral points for the good ending. Ranger hardcore mode isn't challenging at all since you do so much damage that you can kill most mobs with one or two shots, negating the effect of reduced ammo availability.
RealRacing3 again.
Since I have money+gold unlimited, that makes it a "playable game"
After spending quite some time on it (thanks the under average anime season), I'm getting the hang of it.
I don't exactly know how many players there are worldwide, but on time trials I'm often in the top 500 to 300, sometimes top 300 to 100.
Recently I've been able to score top 50 and even a top 20.
But it moves quickly and you have to go at it again.
Today, I just decided to use the hood camera, that makes the game even better looking. I'm a traditionalist, I love the cockpit view. But it is not a driving sim. It's more of a high speed stock car competition. Because AIs are programmed to smash into you wheneven they can, to suddenly brake and go through the raceline so that you crash into them etc... They are even skillfull enough to lift you rear end side enough so that you spin into that corner where you try to optmize your trajectory.
Why is that?
Obviously in app purchase. Repairing you car costs a lot of time... or real money if you can't wait!
But that doesn't matter when you hack the game.
So why is it fun?
Well, you can hone your skills in time trials, you can play against AI friends... meaning their race is supposedly recorded for an AI to mimic it in your race.
Picture quality is nice
Its fluid
and time trials are addictive, trying to beat your own ghost and your friends' best times.
What's pure gold is when at the 10th... (or more) try, you finally are able to get all your break points, reacceleration points and corners right and get the best time.
Just happened today, I was struggling to beat an old time I did last week. Then I was starting to beat the ghost by quite a margin on some corners. Another step was when I was nearing that best time on multiple occasions, by gaining time on different corners, and losing it all elsewhere.
And then bam, everything connected, 2.5 seconds improvement, 2 seconds better than the best of my friends for that circuit/car
Oh yes, each car handles differently enough that raceline change a little (or at times quite a bit), and of course break/accel points.
So you have lots of time trials for each car/circuit.
Of course, nothing's perfect, it's only an ipad, you'll never get what's in a car on a circuit. Believe me the latter is just incredibly mind and guts blowing (at least in a car with serious grip/Hp).
So just get it in your minds it's more arcade than anything. The most important is enjoying your time playing it and get over the fact that yes, cutting some corners in the grass can get you ahead, sometimes by a great margin... So play by those rules, or do not play those circuits (or at all).
See You!
I just got The Last of Us on Friday and cannot put it down. I think it is one of the best games I have ever played.
It has a really gripping story, which is saying a lot for a video game. I bet if Roger Ebert (r.i.p.) took the time to try this game out, he probably would have liked it.
I'm not usually that interested in stories in video games, but this game ties the action and adventure into the storyline so well that it's enjoyable and engrossing. It's not like a lot of games where the story just fills space between gun fights or leveling up your character.
Finished Batman Arkham Asylum the other day and that was pretty good. Apparently the sequel is the better one so I'm looking forward to that on the weekend.
Tales of Xillia and Dragon's Crown, getting my RPG on.
Playing Dragon's Crown on the Vita, where it was apparently made for (touchscreen clicking is so much better than the weird target system).
Damn that game is beautiful.
The way even fairly mundane tasks are narrated is perfect. The narrator's English (no option to change that one) voice is also spot on. It's like it is straight out of fairy tale animated movies.
Gameplay wise, it's like Gauntlet + Old School D&D, with the plot reminiscent of really old text RPGs.
This might be Vanillaware's best game yet, with Odin Sphere (bugs aside) being the close second. The art style is very western, far more than their usual Nordic/Celtic feel. It's almost like Baroque Romanticism. The little details everywhere are just that much better. I am all over collecting the artwork too. Screenshots of the collectable art, effortless on the Vita (PS Button + Start), make for good system menu backgrounds.
Also...those Elf boots.
Better than Odin's Sphere???
How does that weird targeting system work? Should it put me off from playing this?
This is a pretty good review that also explain most of the game mechanics.
It just makes things less convenient. On the PS3 (or the Vita, which has both), you have to move a cursor with the right stick and click a button to activate searching in the background or having the party thief unlock stuff. On the vita, you just use the touchscreen with a spare finger, so there's less of a break in the action.
It'll slow down gameplay by about...5 seconds per screen. Don't let it get in the way of purchasing it. If you have a Vita, get it on that, if you don't, get it on PS3. If you have neither system, buy one.
This game is why I bought a Vita (even though it got delayed).
I pre-ordered a copy of Dragon's Crown for the PS3 simply for the art book...I figured if I waited to pick up a used copy I would have missed out on it, plus Atlus has a reputation for limited production runs. I bought it mostly on how much I loved Muramasa for the Wii...now all I need is a PS3 to actually play it.
(edit: the rest of the discussion is moved to Next Generation Console thread.)
Playing Tomb Raider Underworld. It's amazing how dumbed-down and easy they've made the new TR game (and games in general) in comparison to previous games. You actually have to think and figure things out in order to progress in the older games. Now everything is so straightforward and linear its disgusting.
Is it that the developers spend too much time on visuals and ease of gameplay and not enough on story and making a game challenging, or is this what gamers want? I know it's not what I want from a game. I don't want to speed through a game in 8 hours because it's so damn easy.
It's a tradeoff, back in the era when NintendoHard was a standard, games could be beaten in under a half hour, quite regularly (watch a few no-glitch speed runs of a lot of 8-bit or even a lot of 16-bit games). They pad the game out by making it stupid hard (Ghosts 'n Goblins series, NES Ninja Turtles, etc.) or just simple inscrutably impossible (Milon's Secret Castle).
So a lot of games, even through the PS/PS2 era just were left unbeaten by a lot of players.
As games get more cinematic, development teams obviously want players to see the full game...so they make the default difficulties pretty easy, or even include a Casual difficulty for people who are more into experiencing the story than being challenged.
With certain indie titles or games like Dark Souls getting a lot of word of mouth for being throwbacks to the NintendoHard Era, there is a return of that to a degree, but a lot of developers want their project to be enjoyed, not thrown aside in frustration after a few hours.
Bioware made the stats on the Mass Effect series public a few times, and the results are pretty discouraging (at least from my standpoint). A number of people never even finished the games, and a lot of them never bothered to customize Shepard in the first place. Now imagine that with a game like DMC3 or Bayonetta (the latter of which thankfully has flawless controls, but isn't easy for the casual player).
I think simply having an inferno difficulty setting would be enough to quell the "games are too easy" complaints. I personally play games in normal or even casual difficulty unless I really like them, then I go through until the hardest setting.
That makes sense about the cinematic nature of a game resulting in developers wanting players to finish the game to get the full experience. Plus who will buy a sequel if they don't even finish the first game because it's too difficult.
Games like the new Tomb Raider are easy even on the hardest difficulty. How can they make it more difficult with the gameplay style they chose? By reducing available ammo, or making the bad guys tougher? What made the original TR games interesting (besides the double Ds and short shorts) was the challenging puzzles to advance through levels. Shooting and gunplay were minimized and not central aspects of the game. The new TR is just a straight-forward 3rd person shooter that walks you from gun fight to gun fight with a small amount of effort required.
I guess it's not all bad; there are still some quality games being made.
Did you finish all the temples in TR? I found those really annoying because of the puzzles. You should have liked those.
You mean in Underworld? I'm about 5 hours into the game. The puzzles get a little annoying when you get stuck, but I don't mind checking a walkthrough if I can't find my way around after several tries. I prefer that to flying through a game that offers no challenge.
I meant the new TR.
What puzzles? I finished all the temples but don't recall any puzzles. Each required a very simple action to access the treasure, not really a puzzle in the sense of the earlier TRs.
I tried 2 temples but gave up on finishing either because it was a hassle. I guess the new games are made for someone like me.
Then again, I finished Diablo 3 on Inferno before the enemy nerfs, so it may all lie on my interest level.
I can't imagined we're talking about different temples because I completed 100% in pretty much all the areas, but the temples I accessed in the new TR didn't require any special puzzle solving. I recall one or two temples that required some quick reflex action to trigger two movements, but those weren't really puzzles in the literal sense.
Got into the FFXIV:AAR Phase 4 Beta for this weekend. Can't wait to try it out on my PS3.
its open beta btw and no charakter wipe for launch
Ah I didn't know its open beta now. I've tried it for about an hour on my PC. I have never played an MMO on my PS3 before so I can't wait to give it a shot. Anyone else playing it?
I second this, definitely one of the best games I've ever played. If there was ever a game that justified owning a PS3 (over an X360) this is it.
I thought the ending was great, really moving and fit in well with the story and characters. I wonder if the game could not have been better served with multiple endings based on the choices you make during the game (like stealth vs killing every human), but I'm happy with the ending.
Saints Row IV, game of the year.
A common criticism might be that SR4 is just a rehash of SR3 with a glitch filter on the visuals, less content, and a few new textures. They call it DLC pretending to be a full game. They couldn't be more wrong.
Every time I thought that SR4 got a little cliché, within the next few minutes it hit me with a pop culture reference that I really didn't think anyone would remember, much less prominently feature.
This is a game where you get to indulge your inner 12 year old, while getting slapped in the face with references that you remember from being 12 years old. At its heart, SR4 is a love letter to the 80s and 90s, but it is also a tale of a loveable sociopath who will do everything, everything for her/his friends. "More of a Puckish rogue." The supporting characters are a blast to hang out with, and you definitely get attached to the majority of them. They're as fully fleshed out as your character is, if not moreso, but you're still left not knowing everything about them, which in my mind makes them more believable.
When it isn't doing that, it's making fun of damn near any form of media or genre you can think of. It has Keith David, playing himself, making references to his own career and previous roles he played in the Saint's Row series. It has music from Transformers the Movie, prominently featured. Hell, one of the radio stations is basically my life in the late 80s and early 90s...I have the cassette tapes! It has references to the mechanics of modern games in a parody manner (hint: It's a bioware franchise). I don't really want to get into any more specifics, because if you played SR3 and were on the fence about SR4, you deserve to find them for yourself.
But what makes it not a rehash? The superpowers. Yes, it is a thug video game with superpowers. Yes it is silly. But it changes everything. Fake Steelport doesn't feel anything like SR3 Steelport. The map is the same, the layout is extremely similar, but the very fact that you flit about the map with superjumps and superspeed or even gliding changes everything about the feel. If a reviewer says, "It's just the same map," they never really played SR3. SR4 has an entire third dimension to travel in (and not one in a fragile, easy-to-crash plane or helicopter). Not for one single second in the 30 hours I've been playing it have I ever felt like I was in SR3 Steelport. I might know where the stores are, but getting there is an entirely different experience.
Gameplay wise, it doesn't force you to play any given way. Driving around with your homies is still a ton of fun, and drive-bys are still satisfying as hell. Not getting out of the car to clear an area of aliens is worth doing at least once. So is clearing out an area with a single, super-powered divebomb. I spent an equal amount of time simply running and gunning as I did using the superpowers. Both are extremely effective, and the transition between using them in a fight is utterly seamless. Play however you want.
Maybe GTAV will have more gravitas with its Oh So Serious storylines. But it won't be, can't be, as fun as Saint's Row IV. The question isn't did you time your superjump to the exact moment of the "woo hoo!" in Blur's Song 2, it is what is the percentage of the time you did it? The answer: 100%.
Note: Female Boss ftw! ♥ Laura Bailey ♥
TLoU will be game of the year, or should be if it wasn't only available on PS3. Voting will be skewed because of all the X360 owners who will never know the glory of this game.
I'm playing through on survivor difficulty and it's not that much harder. There is a lot less ammo and materiel available, but enough for you to get through any area if you don't engage in lengthy gun battles. I've found your sidekicks get in your way more on this mode and the mobs catch you sneaking up on them a lot more easily (sometimes ridiculously so). There are still plenty of upgrade parts and skill pills in this mode.
Nah.
SR4 is on both consoles and PC (where I played it with a wired 360 pad). It wants to be played.
Unless you're an Aussie, it's the game to play.
I think a bet sounds interesting right now.
That would be fine, but who's bullshit awards do you base it on? Spike's, where money/prominence makes the difference (seriously, GTA4 without the expansions?), GDC or Academy of Interactive Arts & Sciences, where they might actually be legitimate, or any numerous and random magazines?
It's my Game of the Year.
Even if SR4 is a great game, I think it (and TLoU) will lose to GTAV. The SR series is seen as a GTA rip and TLoU lacks availability.
I've never even heard of Journey, and I'm a fairly avid gamer. I guess that bodes well for TLoU if an Indie game can get praise and accolades even with limited distribution.
Yeah, not having wall dash and glide for a while super sucks.
Also, while the standard upgrade skills and achieved at lower levels, the weapon upgrades are super expensive. Overall, you also earn a lower hourly income, making it painful at first on a new game after being used to the fully upgraded versions.
http://cloud-2.steampowered.com/ugc/...A5216599419DF/
'nuff said.
All credit for this image goes to Steam user ID Lovesick.